Camera3D lib. New camera3D functions.
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108
ReiLua_API.lua
108
ReiLua_API.lua
@@ -1531,6 +1531,114 @@ function RL.GetCamera3DFovy( camera ) end
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---@return any projection
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function RL.GetCamera3DProjection( camera ) end
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---Returns the cameras forward vector ( normalized )
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---- Failure return nil
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---- Success return Vector3
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---@param camera any
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---@return any forward
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function RL.GetCamera3DForward( camera ) end
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---Returns the cameras up vector ( normalized )
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---Note: The up vector might not be perpendicular to the forward vector
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---- Failure return nil
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---- Success return Vector3
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---@param camera any
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---@return any up
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function RL.GetCamera3DUpNormalized( camera ) end
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---Returns the cameras right vector ( normalized )
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---- Failure return nil
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---- Success return Vector3
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---@param camera any
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---@return any forward
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function RL.GetCamera3DRight( camera ) end
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---Moves the camera in it's forward direction
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param distance number
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---@param moveInWorldPlane boolean
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---@return any success
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function RL.Camera3DMoveForward( camera, distance, moveInWorldPlane ) end
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---Moves the camera in it's up direction
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param distance number
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---@return any success
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function RL.Camera3DMoveUp( camera, distance ) end
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---Moves the camera target in it's current right direction
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param distance number
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---@param moveInWorldPlane boolean
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---@return any success
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function RL.Camera3DMoveRight( camera, distance, moveInWorldPlane ) end
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---Moves the camera position closer/farther to/from the camera target
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param delta number
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---@return any success
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function RL.Camera3DMoveToTarget( camera, delta ) end
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---Rotates the camera around it's up vector
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---Yaw is "looking left and right"
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---If rotateAroundTarget is false, the camera rotates around it's position
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---Note: angle must be provided in radians
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param angle number
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---@param rotateAroundTarget boolean
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---@return any success
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function RL.Camera3DYaw( camera, angle, rotateAroundTarget ) end
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---Rotates the camera around it's right vector, pitch is "looking up and down"
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--- - lockView prevents camera overrotation (aka "somersaults")
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--- - rotateAroundTarget defines if rotation is around target or around it's position
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--- - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
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---NOTE: angle must be provided in radians
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param angle number
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---@param lockView boolean
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---@param rotateAroundTarget boolean
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---@param rotateUp boolean
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---@return any success
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function RL.Camera3DPitch( camera, angle, lockView, rotateAroundTarget, rotateUp ) end
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---Rotates the camera around it's forward vector
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---Roll is "turning your head sideways to the left or right"
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---Note: angle must be provided in radians
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param angle number
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---@return any success
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function RL.Camera3DRoll( camera, angle ) end
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---Returns the camera view matrix
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---- Failure return false
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---- Success return Matrix
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---@param camera any
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---@return any view
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function RL.GetCamera3DViewMatrix( camera ) end
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---Returns the camera projection matrix
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---- Failure return false
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---- Success return Matrix
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---@param camera any
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---@param aspect number
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---@return any projection
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function RL.GetCamera3DProjectionMatrix( camera, aspect ) end
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---Update camera position for selected mode
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---- Failure return false
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---- Success return true
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