Camera3D lib. New camera3D functions.
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@@ -1,7 +1,14 @@
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Util = require( "utillib" )
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Vec2 = require( "vector2" )
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Vec3 = require( "vector3" )
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Cam3D = require( "camera3d" )
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local TILE_SIZE = 32
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local monitor = 0
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local camera = -1
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local camera = {}
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local groundTexture = -1
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local tilesetTex = -1
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local heigthImage = -1
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@@ -27,11 +34,14 @@ function RL.init()
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL.CreateCamera3D()
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RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
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RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL.SetCamera3DUp( camera, { 0, 1, 0 } )
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-- RL.SetCameraMode( camera, RL.CAMERA_FREE )
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camera = Cam3D:new()
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camera:setPosition( { 0, 8, 16 } )
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camera:setTarget( { 0, 0, 0 } )
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camera:setUp( { 0, 1, 0 } )
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-- camera.mode = camera.MODES.ORBITAL
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camera.mode = camera.MODES.FREE
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-- camera.mode = camera.MODES.FIRST_PERSON
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heigthImage = RL.LoadImage( RL.GetBasePath().."../resources/images/heightmap.png" )
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@@ -74,11 +84,23 @@ function RL.init()
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matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
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end
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function RL.process( delta )
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camera:process( delta )
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if RL.IsKeyPressed( RL.KEY_SPACE ) then
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if camera.mode == camera.MODES.FREE then
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camera.mode = camera.MODES.FIRST_PERSON
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else
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camera.mode = camera.MODES.FREE
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end
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end
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end
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function RL.draw()
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RL.ClearBackground( { 100, 150, 100 } )
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RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
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RL.BeginMode3D( camera )
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camera:beginMode3D()
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RL.DrawMesh( mesh, material, matrix )
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RL.EndMode3D()
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-- camera:draw()
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camera:endMode3D()
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end
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