Camera3D lib. New camera3D functions.

This commit is contained in:
jussi
2023-04-10 23:52:13 +03:00
parent 6938cdbaed
commit 3445d935d6
11 changed files with 1142 additions and 21 deletions

View File

@@ -3170,6 +3170,345 @@ int lcoreGetCamera3DProjection( lua_State *L ) {
return 1;
}
/*
> forward = RL.GetCamera3DForward( camera3D camera )
Returns the cameras forward vector ( normalized )
- Failure return nil
- Success return Vector3
*/
int lcoreGetCamera3DForward( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DForward( camera3D camera )" );
lua_pushnil( L );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
return 1;
}
uluaPushVector3( L, GetCameraForward( state->camera3Ds[ cameraId ] ) );
return 1;
}
/*
> up = RL.GetCamera3DUpNormalized( camera3D camera )
Returns the cameras up vector ( normalized )
Note: The up vector might not be perpendicular to the forward vector
- Failure return nil
- Success return Vector3
*/
int lcoreGetCamera3DUpNormalized( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DUpNormalized( camera3D camera )" );
lua_pushnil( L );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
return 1;
}
uluaPushVector3( L, GetCameraUp( state->camera3Ds[ cameraId ] ) );
return 1;
}
/*
> forward = RL.GetCamera3DRight( camera3D camera )
Returns the cameras right vector ( normalized )
- Failure return nil
- Success return Vector3
*/
int lcoreGetCamera3DRight( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DRight( camera3D camera )" );
lua_pushnil( L );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
return 1;
}
uluaPushVector3( L, GetCameraRight( state->camera3Ds[ cameraId ] ) );
return 1;
}
/*
> success = RL.Camera3DMoveForward( camera3D camera, float distance, bool moveInWorldPlane )
Moves the camera in it's forward direction
- Failure return false
- Success return true
*/
int lcoreCamera3DMoveForward( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DRight( camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float distance = lua_tonumber( L, 2 );
bool moveInWorldPlane = lua_toboolean( L, 3 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
CameraMoveForward( state->camera3Ds[ cameraId ], distance, moveInWorldPlane );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.Camera3DMoveUp( camera3D camera, float distance )
Moves the camera in it's up direction
- Failure return false
- Success return true
*/
int lcoreCamera3DMoveUp( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Camera3DMoveUp( camera3D camera, float distance )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float distance = lua_tonumber( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
CameraMoveUp( state->camera3Ds[ cameraId ], distance );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.Camera3DMoveRight( camera3D camera, float distance, bool moveInWorldPlane )
Moves the camera target in it's current right direction
- Failure return false
- Success return true
*/
int lcoreCamera3DMoveRight( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Camera3DMoveRight( camera3D camera, float distance, bool moveInWorldPlane )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float distance = lua_tonumber( L, 2 );
bool moveInWorldPlane = lua_toboolean( L, 3 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
CameraMoveRight( state->camera3Ds[ cameraId ], distance, moveInWorldPlane );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.Camera3DMoveToTarget( camera3D camera, float delta )
Moves the camera position closer/farther to/from the camera target
- Failure return false
- Success return true
*/
int lcoreCamera3DMoveToTarget( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Camera3DMoveToTarget( camera3D camera, float delta )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float delta = lua_tonumber( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
CameraMoveToTarget( state->camera3Ds[ cameraId ], delta );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.Camera3DYaw( camera3D camera, float angle, bool rotateAroundTarget )
Rotates the camera around it's up vector
Yaw is "looking left and right"
If rotateAroundTarget is false, the camera rotates around it's position
Note: angle must be provided in radians
- Failure return false
- Success return true
*/
int lcoreCamera3DYaw( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Camera3DYaw( camera3D camera, float angle, bool rotateAroundTarget )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float delta = lua_tonumber( L, 2 );
bool rotateAroundTarget = lua_toboolean( L, 3 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
CameraYaw( state->camera3Ds[ cameraId ], delta, rotateAroundTarget );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp )
Rotates the camera around it's right vector, pitch is "looking up and down"
- lockView prevents camera overrotation (aka "somersaults")
- rotateAroundTarget defines if rotation is around target or around it's position
- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
NOTE: angle must be provided in radians
- Failure return false
- Success return true
*/
int lcoreCamera3DPitch( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 )
|| !lua_isboolean( L, 4 ) || !lua_isboolean( L, 5 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Camera3DYaw( camera3D camera, float angle, bool rotateAroundTarget )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float delta = lua_tonumber( L, 2 );
bool lockView = lua_toboolean( L, 3 );
bool rotateAroundTarget = lua_toboolean( L, 4 );
bool rotateUp = lua_toboolean( L, 5 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
CameraPitch( state->camera3Ds[ cameraId ], delta, lockView, rotateAroundTarget, rotateUp );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.Camera3DRoll( camera3D camera, float angle )
Rotates the camera around it's forward vector
Roll is "turning your head sideways to the left or right"
Note: angle must be provided in radians
- Failure return false
- Success return true
*/
int lcoreCamera3DRoll( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Camera3DRoll( camera3D camera, float angle )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float angle = lua_tonumber( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
CameraRoll( state->camera3Ds[ cameraId ], angle );
lua_pushboolean( L, true );
return 1;
}
/*
> view = RL.GetCamera3DViewMatrix( camera3D camera )
Returns the camera view matrix
- Failure return false
- Success return Matrix
*/
int lcoreGetCamera3DViewMatrix( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DViewMatrix( camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushMatrix( L, GetCameraViewMatrix( state->camera3Ds[ cameraId ] ) );
return 1;
}
/*
> projection = RL.GetCamera3DProjectionMatrix( camera3D camera, float aspect )
Returns the camera projection matrix
- Failure return false
- Success return Matrix
*/
int lcoreGetCamera3DProjectionMatrix( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DProjectionMatrix( camera3D camera, float aspect )" );
lua_pushboolean( L, false );
return 1;
}
size_t cameraId = lua_tointeger( L, 1 );
float aspect = lua_tonumber( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushMatrix( L, GetCameraProjectionMatrix( state->camera3Ds[ cameraId ], aspect ) );
return 1;
}
/*
> success = RL.UpdateCamera3D( camera3D camera, int mode )

View File

@@ -814,13 +814,20 @@ void luaRegister() {
assingGlobalFunction( "GetCamera3DUp", lcoreGetCamera3DUp );
assingGlobalFunction( "GetCamera3DFovy", lcoreGetCamera3DFovy );
assingGlobalFunction( "GetCamera3DProjection", lcoreGetCamera3DProjection );
assingGlobalFunction( "GetCamera3DForward", lcoreGetCamera3DForward );
assingGlobalFunction( "GetCamera3DUpNormalized", lcoreGetCamera3DUpNormalized );
assingGlobalFunction( "GetCamera3DRight", lcoreGetCamera3DRight );
assingGlobalFunction( "Camera3DMoveForward", lcoreCamera3DMoveForward );
assingGlobalFunction( "Camera3DMoveUp", lcoreCamera3DMoveUp );
assingGlobalFunction( "Camera3DMoveRight", lcoreCamera3DMoveRight );
assingGlobalFunction( "Camera3DMoveToTarget", lcoreCamera3DMoveToTarget );
assingGlobalFunction( "Camera3DYaw", lcoreCamera3DYaw );
assingGlobalFunction( "Camera3DPitch", lcoreCamera3DPitch );
assingGlobalFunction( "Camera3DRoll", lcoreCamera3DRoll );
assingGlobalFunction( "GetCamera3DViewMatrix", lcoreGetCamera3DViewMatrix );
assingGlobalFunction( "GetCamera3DProjectionMatrix", lcoreGetCamera3DProjectionMatrix );
assingGlobalFunction( "UpdateCamera3D", lcoreUpdateCamera3D );
assingGlobalFunction( "UpdateCamera3DPro", lcoreUpdateCamera3DPro );
// assingGlobalFunction( "SetCameraMode", lcoreSetCameraMode );
// assingGlobalFunction( "SetCameraPanControl", lcoreSetCameraPanControl );
// assingGlobalFunction( "SetCameraAltControl", lcoreSetCameraAltControl );
// assingGlobalFunction( "SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
// assingGlobalFunction( "SetCameraMoveControls", lcoreSetCameraMoveControls );
/* Input-related Keyboard. */
assingGlobalFunction( "IsKeyPressed", lcoreIsKeyPressed );
assingGlobalFunction( "IsKeyDown", lcoreIsKeyDown );