Iqm test.

This commit is contained in:
jussi
2022-05-27 17:53:48 +03:00
parent acad17965d
commit 381adb3ba2
5 changed files with 94 additions and 4 deletions

View File

@@ -0,0 +1,90 @@
-- Followed this tutorial. https://www.youtube.com/watch?v=_EurjoraotA
local monitor = 0
local camera = -1
local texture = -1
local material = -1
local model = -1
local animations = -1
local animationCount = 0
local frame = 0
local curAnim = 0
local frameCount = 0
local animSpeed = 60
function init()
local mPos = RL_GetMonitorPosition( monitor )
local mSize = RL_GetMonitorSize( monitor )
local winSize = RL_GetWindowSize()
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
camera = RL_CreateCamera3D()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 2, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
material = RL_CreateMaterial( {
maps = {
{
MATERIAL_MAP_ALBEDO,
{
texture = RL_LoadTexture( RL_GetBasePath().."../resources/images/monkey_tex.png" ),
color = WHITE,
},
},
},
} )
model = RL_LoadModel( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
RL_SetModelMaterial( model, 0, material )
animations, animationCount = RL_LoadModelAnimations( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
print( "animationCount", animationCount )
end
function process( delta )
if RL_IsKeyPressed( KEY_ENTER ) then
curAnim = curAnim + 1
if animationCount <= curAnim then
curAnim = 0
end
frame = 0.0
frameCount = RL_GetModelAnimationFrameCount( animations, curAnim )
elseif RL_IsKeyPressed( KEY_UP ) then
animSpeed = animSpeed + 5
elseif RL_IsKeyPressed( KEY_DOWN ) then
animSpeed = animSpeed - 5
end
if RL_IsKeyDown( KEY_SPACE ) then
RL_UpdateModelAnimation( model, animations, curAnim, math.floor( frame ) )
frame = frame + animSpeed * delta
if frameCount < frame then
frame = 0.0
elseif frame < 0 then
frame = frameCount
end
end
end
function draw()
RL_ClearBackground( { 100, 150, 100 } )
RL_UpdateCamera3D( camera )
RL_BeginMode3D( camera )
RL_DrawGrid( 8, 1 )
RL_DrawModelEx( model, { 0, 0, 0 }, { 1.0, 0.0, 0.0 }, -90.0, { 1.0, 1.0, 1.0 }, WHITE )
RL_EndMode3D()
RL_DrawText( 0,
"Enter: Change animation\
Space: Play animation\
Up arrow: Inreace animation speed\
Down arrow: Decreace animation speed",
{ 10, 10 }, 30, 5, WHITE )
end

View File

@@ -9,7 +9,7 @@ local PLAYER_ACCELL = 5
local PLAYER_DEACCELL = 5
local GRAVITY = 6
local JUMP_STR = 3
local WALK_ANIM_SPEED = 8
local WALK_ANIM_SPEED = 12
local tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/arcade_platformerV2.png" )
local res = Vec2:new( 160, 144 )
@@ -37,7 +37,7 @@ local player = {
onFloor = false,
frames = {
{ 6, 14, 20, 18 },
{ 39, 14, 20, 18 },
{ 39, 13, 20, 19 },
{ 70, 14, 20, 18 },
{ 6, 45, 20, 18 },
{ 38, 45, 20, 18 },
@@ -269,7 +269,7 @@ local function drawPlayer()
if math.abs( player.vel.x ) < 0.1 then
player.curFrame = 1
else
player.animPos = player.animPos + WALK_ANIM_SPEED * math.abs( player.vel.x ) * RL_GetFrameTime()
player.animPos = player.animPos + WALK_ANIM_SPEED * ( math.abs( player.vel.x ) / PLAYER_MAXSPEED ) * RL_GetFrameTime()
local frame = math.ceil( player.animPos )
if #player.walkAnimFrames < frame then

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