Iqm test.
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90
examples/iqm_test/main.lua
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90
examples/iqm_test/main.lua
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-- Followed this tutorial. https://www.youtube.com/watch?v=_EurjoraotA
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local monitor = 0
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local camera = -1
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local texture = -1
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local material = -1
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local model = -1
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local animations = -1
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local animationCount = 0
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local frame = 0
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local curAnim = 0
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local frameCount = 0
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local animSpeed = 60
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function init()
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local mPos = RL_GetMonitorPosition( monitor )
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local mSize = RL_GetMonitorSize( monitor )
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL_CreateCamera3D()
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RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 2, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FREE )
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material = RL_CreateMaterial( {
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maps = {
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{
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MATERIAL_MAP_ALBEDO,
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{
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texture = RL_LoadTexture( RL_GetBasePath().."../resources/images/monkey_tex.png" ),
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color = WHITE,
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},
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},
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},
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} )
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model = RL_LoadModel( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
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RL_SetModelMaterial( model, 0, material )
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animations, animationCount = RL_LoadModelAnimations( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
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print( "animationCount", animationCount )
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end
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function process( delta )
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if RL_IsKeyPressed( KEY_ENTER ) then
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curAnim = curAnim + 1
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if animationCount <= curAnim then
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curAnim = 0
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end
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frame = 0.0
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frameCount = RL_GetModelAnimationFrameCount( animations, curAnim )
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elseif RL_IsKeyPressed( KEY_UP ) then
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animSpeed = animSpeed + 5
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elseif RL_IsKeyPressed( KEY_DOWN ) then
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animSpeed = animSpeed - 5
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end
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if RL_IsKeyDown( KEY_SPACE ) then
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RL_UpdateModelAnimation( model, animations, curAnim, math.floor( frame ) )
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frame = frame + animSpeed * delta
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if frameCount < frame then
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frame = 0.0
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elseif frame < 0 then
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frame = frameCount
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end
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end
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end
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function draw()
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RL_ClearBackground( { 100, 150, 100 } )
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RL_UpdateCamera3D( camera )
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RL_BeginMode3D( camera )
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RL_DrawGrid( 8, 1 )
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RL_DrawModelEx( model, { 0, 0, 0 }, { 1.0, 0.0, 0.0 }, -90.0, { 1.0, 1.0, 1.0 }, WHITE )
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RL_EndMode3D()
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RL_DrawText( 0,
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"Enter: Change animation\
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Space: Play animation\
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Up arrow: Inreace animation speed\
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Down arrow: Decreace animation speed",
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{ 10, 10 }, 30, 5, WHITE )
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end
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