Iqm test.
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90
examples/iqm_test/main.lua
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90
examples/iqm_test/main.lua
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-- Followed this tutorial. https://www.youtube.com/watch?v=_EurjoraotA
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local monitor = 0
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local camera = -1
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local texture = -1
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local material = -1
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local model = -1
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local animations = -1
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local animationCount = 0
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local frame = 0
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local curAnim = 0
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local frameCount = 0
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local animSpeed = 60
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function init()
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local mPos = RL_GetMonitorPosition( monitor )
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local mSize = RL_GetMonitorSize( monitor )
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local winSize = RL_GetWindowSize()
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL_CreateCamera3D()
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RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 2, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FREE )
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material = RL_CreateMaterial( {
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maps = {
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{
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MATERIAL_MAP_ALBEDO,
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{
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texture = RL_LoadTexture( RL_GetBasePath().."../resources/images/monkey_tex.png" ),
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color = WHITE,
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},
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},
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},
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} )
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model = RL_LoadModel( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
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RL_SetModelMaterial( model, 0, material )
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animations, animationCount = RL_LoadModelAnimations( RL_GetBasePath().."../resources/iqm/monkey.iqm" )
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print( "animationCount", animationCount )
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end
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function process( delta )
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if RL_IsKeyPressed( KEY_ENTER ) then
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curAnim = curAnim + 1
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if animationCount <= curAnim then
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curAnim = 0
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end
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frame = 0.0
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frameCount = RL_GetModelAnimationFrameCount( animations, curAnim )
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elseif RL_IsKeyPressed( KEY_UP ) then
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animSpeed = animSpeed + 5
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elseif RL_IsKeyPressed( KEY_DOWN ) then
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animSpeed = animSpeed - 5
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end
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if RL_IsKeyDown( KEY_SPACE ) then
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RL_UpdateModelAnimation( model, animations, curAnim, math.floor( frame ) )
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frame = frame + animSpeed * delta
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if frameCount < frame then
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frame = 0.0
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elseif frame < 0 then
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frame = frameCount
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end
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end
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end
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function draw()
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RL_ClearBackground( { 100, 150, 100 } )
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RL_UpdateCamera3D( camera )
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RL_BeginMode3D( camera )
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RL_DrawGrid( 8, 1 )
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RL_DrawModelEx( model, { 0, 0, 0 }, { 1.0, 0.0, 0.0 }, -90.0, { 1.0, 1.0, 1.0 }, WHITE )
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RL_EndMode3D()
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RL_DrawText( 0,
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"Enter: Change animation\
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Space: Play animation\
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Up arrow: Inreace animation speed\
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Down arrow: Decreace animation speed",
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{ 10, 10 }, 30, 5, WHITE )
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end
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@@ -9,7 +9,7 @@ local PLAYER_ACCELL = 5
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local PLAYER_DEACCELL = 5
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local PLAYER_DEACCELL = 5
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local GRAVITY = 6
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local GRAVITY = 6
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local JUMP_STR = 3
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local JUMP_STR = 3
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local WALK_ANIM_SPEED = 8
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local WALK_ANIM_SPEED = 12
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local tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/arcade_platformerV2.png" )
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local tex = RL_LoadTexture( RL_GetBasePath().."../resources/images/arcade_platformerV2.png" )
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local res = Vec2:new( 160, 144 )
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local res = Vec2:new( 160, 144 )
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@@ -37,7 +37,7 @@ local player = {
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onFloor = false,
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onFloor = false,
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frames = {
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frames = {
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{ 6, 14, 20, 18 },
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{ 6, 14, 20, 18 },
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{ 39, 14, 20, 18 },
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{ 39, 13, 20, 19 },
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{ 70, 14, 20, 18 },
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{ 70, 14, 20, 18 },
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{ 6, 45, 20, 18 },
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{ 6, 45, 20, 18 },
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{ 38, 45, 20, 18 },
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{ 38, 45, 20, 18 },
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@@ -269,7 +269,7 @@ local function drawPlayer()
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if math.abs( player.vel.x ) < 0.1 then
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if math.abs( player.vel.x ) < 0.1 then
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player.curFrame = 1
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player.curFrame = 1
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else
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else
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player.animPos = player.animPos + WALK_ANIM_SPEED * math.abs( player.vel.x ) * RL_GetFrameTime()
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player.animPos = player.animPos + WALK_ANIM_SPEED * ( math.abs( player.vel.x ) / PLAYER_MAXSPEED ) * RL_GetFrameTime()
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local frame = math.ceil( player.animPos )
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local frame = math.ceil( player.animPos )
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if #player.walkAnimFrames < frame then
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if #player.walkAnimFrames < frame then
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BIN
examples/resources/images/monkey_tex.png
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BIN
examples/resources/images/monkey_tex.png
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Binary file not shown.
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After Width: | Height: | Size: 9.0 KiB |
BIN
examples/resources/iqm/monkey.iqm
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BIN
examples/resources/iqm/monkey.iqm
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Binary file not shown.
@@ -558,7 +558,7 @@ void luaRegister() {
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lua_register( L, "RL_IsFileDropped", lcoreIsFileDropped );
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lua_register( L, "RL_IsFileDropped", lcoreIsFileDropped );
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lua_register( L, "RL_GetDroppedFiles", lcoreGetDroppedFiles );
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lua_register( L, "RL_GetDroppedFiles", lcoreGetDroppedFiles );
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lua_register( L, "RL_GetFileModTime", lcoreGetFileModTime );
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lua_register( L, "RL_GetFileModTime", lcoreGetFileModTime );
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/* Camera3D. */
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/* Camera2D. */
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lua_register( L, "RL_CreateCamera2D", lcoreCreateCamera2D );
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lua_register( L, "RL_CreateCamera2D", lcoreCreateCamera2D );
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lua_register( L, "RL_UnloadCamera2D", lcoreUnloadCamera2D );
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lua_register( L, "RL_UnloadCamera2D", lcoreUnloadCamera2D );
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lua_register( L, "RL_BeginMode2D", lcoreBeginMode2D );
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lua_register( L, "RL_BeginMode2D", lcoreBeginMode2D );
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