UpdateTexture and UpdateTextureRec now take pixel data as Buffer.
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6
API.md
6
API.md
@@ -7611,17 +7611,15 @@ Unload render texture from GPU memory (VRAM)
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> RL.UpdateTexture( Texture texture, int{} pixels )
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> RL.UpdateTexture( Texture texture, Buffer pixels )
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Update GPU texture with new data
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NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
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> RL.UpdateTextureRec( Texture texture, Rectangle rec, int{} pixels )
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> RL.UpdateTextureRec( Texture texture, Rectangle rec, Buffer pixels )
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Update GPU texture rectangle with new data.
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Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
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