UpdateTexture and UpdateTextureRec now take pixel data as Buffer.

This commit is contained in:
jussi
2025-01-31 15:26:20 +02:00
parent c8131ea958
commit 38d41e2457
4 changed files with 11 additions and 64 deletions

View File

@@ -4133,17 +4133,15 @@ function RL.IsRenderTextureValid( target ) end
function RL.UnloadRenderTexture( target ) end
---Update GPU texture with new data
---NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---@param texture any
---@param pixels table
---@param pixels any
---@return any RL.UpdateTexture
function RL.UpdateTexture( texture, pixels ) end
---Update GPU texture rectangle with new data.
---Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---@param texture any
---@param rec table
---@param pixels table
---@param pixels any
---@return any RL.UpdateTextureRec
function RL.UpdateTextureRec( texture, rec, pixels ) end