OpenGL Stencil management functions.
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276
API.md
276
API.md
@@ -3337,7 +3337,7 @@ Framebuffer texture attachment type: renderbuffer
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## Defines - OpenGL
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## Defines - OpenGL Bitfield mask
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> GL_COLOR_BUFFER_BIT = 16384
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@@ -3350,6 +3350,8 @@ Framebuffer texture attachment type: renderbuffer
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## Defines - OpenGL Texture parameter
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> GL_NEAREST = 9728
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@@ -3359,7 +3361,209 @@ Framebuffer texture attachment type: renderbuffer
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## Defines - CBuffer Data types
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## Defines - OpenGL Capability
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> GL_BLEND = 3042
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If enabled, blend the computed fragment color values with the values in the color buffers. See glBlendFunc
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> GL_CULL_FACE = 2884
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If enabled, cull polygons based on their winding in window coordinates. See glCullFace
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> GL_DEPTH_TEST = 2929
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If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See glDepthFunc and glDepthRangef
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> GL_DITHER = 3024
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If enabled, dither color components or indices before they are written to the color buffer
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> GL_POLYGON_OFFSET_FILL = 32823
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If enabled, an offset is added to depth values of a polygon's fragments produced by rasterization. See glPolygonOffset
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---
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> GL_SAMPLE_ALPHA_TO_COVERAGE = 32926
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If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value
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> GL_SAMPLE_COVERAGE = 32928
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If enabled, the fragment's coverage is ANDed with the temporary coverage value. If GL_SAMPLE_COVERAGE_INVERT is set to GL_TRUE, invert the coverage value. See glSampleCoverage
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> GL_SCISSOR_TEST = 3089
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If enabled, discard fragments that are outside the scissor rectangle. See glScissor
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---
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> GL_STENCIL_TEST = 2960
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If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp
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## Defines - OpenGL Test function
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> GL_NEVER = 512
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Always fails
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---
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> GL_LESS = 513
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Passes if ( ref & mask ) < ( stencil & mask )
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> GL_LEQUAL = 515
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Passes if ( ref & mask ) <= ( stencil & mask )
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> GL_GREATER = 516
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Passes if ( ref & mask ) > ( stencil & mask )
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> GL_GEQUAL = 518
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Passes if ( ref & mask ) >= ( stencil & mask )
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> GL_EQUAL = 514
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Passes if ( ref & mask ) = ( stencil & mask )
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> GL_NOTEQUAL = 517
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Passes if ( ref & mask ) != ( stencil & mask )
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---
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> GL_ALWAYS = 519
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Always passes
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---
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## Defines - OpenGL Face
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> GL_FRONT = 1028
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---
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> GL_BACK = 1029
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---
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> GL_FRONT_AND_BACK = 1032
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---
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## Defines - OpenGL Stencil test
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> GL_KEEP = 7680
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Keeps the current value
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---
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> GL_ZERO = 0
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Sets the stencil buffer value to 0
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---
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> GL_REPLACE = 7681
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Sets the stencil buffer value to ref, as specified by glStencilFunc
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> GL_INCR = 7682
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Increments the current stencil buffer value. Clamps to the maximum representable unsigned value
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---
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> GL_INCR_WRAP = 34055
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Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value
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> GL_DECR = 7683
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Decrements the current stencil buffer value. Clamps to 0
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---
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> GL_DECR_WRAP = 34056
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Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero
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---
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> GL_INVERT = 5386
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Bitwise inverts the current stencil buffer value
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---
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## Defines - OpenGL Connection
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> GL_VENDOR = 7936
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Returns the company responsible for this GL implementation. This name does not change from release to release
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---
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> GL_RENDERER = 7937
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Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release
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> GL_VERSION = 7938
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Returns a version or release number of the form OpenGLES
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---
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> GL_SHADING_LANGUAGE_VERSION = 35724
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Returns a version or release number for the shading language of the form OpenGLESGLSLES
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---
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> GL_EXTENSIONS = 7939
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Returns a space-separated list of supported extensions to GL
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---
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## Defines - CBuffer Data type
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> BUFFER_UNSIGNED_CHAR = 0
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C type unsigned char
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@@ -10585,14 +10789,78 @@ Set eyes view offsets matrices for stereo rendering
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---
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## OpenGL - Framebuffer management
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## OpenGL - Frame Buffers
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---
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> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
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Copy a block of pixels from one framebuffer object to another.
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Use -1 RenderTexture for window framebuffer
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Use nil RenderTexture for window framebuffer
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---
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## OpenGL - State Management
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---
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> RL.glEnable( int cap )
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Enable server-side GL capabilities
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---
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> RL.glDisable( int cap )
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Disable server-side GL capabilities
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---
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> RL.glStencilFunc( int func, int ref, int mask )
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Set front and back function and reference value for stencil testing
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---
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> RL.glStencilFuncSeparate( int face, int func, int ref, int mask )
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Set front and/or back function and reference value for stencil testing
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---
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> RL.glStencilMask( int mask )
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Control the front and back writing of individual bits in the stencil planes
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---
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> RL.glStencilMaskSeparate( int face, int mask )
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Control the front and/or back writing of individual bits in the stencil planes
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---
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> RL.glStencilOp( int sfail, int dpfail, int dppass )
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Set front and back stencil test actions
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---
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> RL.glStencilOpSeparate( int face, int sfail, int dpfail, int dppass )
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Set front and back stencil test actions
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---
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## OpenGL - Utility
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---
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> connection = RL.glGetString( int name, int|nil index )
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Return a string describing the current GL connection. GL_EXTENSIONS returns the extension string supported by the implementation at index
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- Success return string
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---
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