OpenGL Stencil management functions.
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151
ReiLua_API.lua
151
ReiLua_API.lua
@@ -1156,15 +1156,96 @@ RL.RL_ATTACHMENT_RENDERBUFFER=200
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RL.RL_CULL_FACE_FRONT=0
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RL.RL_CULL_FACE_BACK=1
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-- Defines - OpenGL
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-- Defines - OpenGL Bitfield mask
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RL.GL_COLOR_BUFFER_BIT=16384
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RL.GL_DEPTH_BUFFER_BIT=256
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RL.GL_STENCIL_BUFFER_BIT=1024
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-- Defines - OpenGL Texture parameter
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RL.GL_NEAREST=9728
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RL.GL_LINEAR=9729
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-- Defines - CBuffer Data types
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-- Defines - OpenGL Capability
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---If enabled, blend the computed fragment color values with the values in the color buffers. See glBlendFunc
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RL.GL_BLEND=3042
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---If enabled, cull polygons based on their winding in window coordinates. See glCullFace
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RL.GL_CULL_FACE=2884
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---If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See glDepthFunc and glDepthRangef
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RL.GL_DEPTH_TEST=2929
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---If enabled, dither color components or indices before they are written to the color buffer
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RL.GL_DITHER=3024
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---If enabled, an offset is added to depth values of a polygon's fragments produced by rasterization. See glPolygonOffset
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RL.GL_POLYGON_OFFSET_FILL=32823
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---If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value
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RL.GL_SAMPLE_ALPHA_TO_COVERAGE=32926
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---If enabled, the fragment's coverage is ANDed with the temporary coverage value. If GL_SAMPLE_COVERAGE_INVERT is set to GL_TRUE, invert the coverage value. See glSampleCoverage
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RL.GL_SAMPLE_COVERAGE=32928
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---If enabled, discard fragments that are outside the scissor rectangle. See glScissor
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RL.GL_SCISSOR_TEST=3089
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---If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp
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RL.GL_STENCIL_TEST=2960
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-- Defines - OpenGL Test function
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---Always fails
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RL.GL_NEVER=512
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---Passes if ( ref & mask ) < ( stencil & mask )
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RL.GL_LESS=513
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---Passes if ( ref & mask ) <= ( stencil & mask )
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RL.GL_LEQUAL=515
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---Passes if ( ref & mask ) > ( stencil & mask )
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RL.GL_GREATER=516
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---Passes if ( ref & mask ) >= ( stencil & mask )
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RL.GL_GEQUAL=518
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---Passes if ( ref & mask ) = ( stencil & mask )
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RL.GL_EQUAL=514
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---Passes if ( ref & mask ) != ( stencil & mask )
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RL.GL_NOTEQUAL=517
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---Always passes
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RL.GL_ALWAYS=519
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-- Defines - OpenGL Face
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RL.GL_FRONT=1028
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RL.GL_BACK=1029
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RL.GL_FRONT_AND_BACK=1032
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-- Defines - OpenGL Stencil test
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---Keeps the current value
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RL.GL_KEEP=7680
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---Sets the stencil buffer value to 0
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RL.GL_ZERO=0
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---Sets the stencil buffer value to ref, as specified by glStencilFunc
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RL.GL_REPLACE=7681
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---Increments the current stencil buffer value. Clamps to the maximum representable unsigned value
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RL.GL_INCR=7682
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---Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value
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RL.GL_INCR_WRAP=34055
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---Decrements the current stencil buffer value. Clamps to 0
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RL.GL_DECR=7683
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---Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero
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RL.GL_DECR_WRAP=34056
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---Bitwise inverts the current stencil buffer value
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RL.GL_INVERT=5386
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-- Defines - OpenGL Connection
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---Returns the company responsible for this GL implementation. This name does not change from release to release
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RL.GL_VENDOR=7936
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---Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release
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RL.GL_RENDERER=7937
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---Returns a version or release number of the form OpenGLES
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RL.GL_VERSION=7938
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---Returns a version or release number for the shading language of the form OpenGLESGLSLES
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RL.GL_SHADING_LANGUAGE_VERSION=35724
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---Returns a space-separated list of supported extensions to GL
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RL.GL_EXTENSIONS=7939
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-- Defines - CBuffer Data type
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---C type unsigned char
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RL.BUFFER_UNSIGNED_CHAR=0
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@@ -7507,10 +7588,10 @@ function RL.rlSetMatrixProjectionStereo( right, left ) end
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---@return any RL.rlSetMatrixViewOffsetStereo
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function RL.rlSetMatrixViewOffsetStereo( right, left ) end
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-- OpenGL - Framebuffer management
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-- OpenGL - Frame Buffers
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---Copy a block of pixels from one framebuffer object to another.
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---Use -1 RenderTexture for window framebuffer
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---Use nil RenderTexture for window framebuffer
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---@param srcTex any
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---@param dstTex any
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---@param srcRect table
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@@ -7520,6 +7601,68 @@ function RL.rlSetMatrixViewOffsetStereo( right, left ) end
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---@return any RL.glBlitFramebuffer
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function RL.glBlitFramebuffer( srcTex, dstTex, srcRect, dstRect, mask, filter ) end
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-- OpenGL - State Management
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---Enable server-side GL capabilities
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---@param cap integer
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---@return any RL.glEnable
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function RL.glEnable( cap ) end
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---Disable server-side GL capabilities
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---@param cap integer
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---@return any RL.glDisable
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function RL.glDisable( cap ) end
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---Set front and back function and reference value for stencil testing
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---@param func integer
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---@param ref integer
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---@param mask integer
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---@return any RL.glStencilFunc
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function RL.glStencilFunc( func, ref, mask ) end
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---Set front and/or back function and reference value for stencil testing
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---@param face integer
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---@param func integer
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---@param ref integer
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---@param mask integer
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---@return any RL.glStencilFuncSeparate
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function RL.glStencilFuncSeparate( face, func, ref, mask ) end
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---Control the front and back writing of individual bits in the stencil planes
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---@param mask integer
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---@return any RL.glStencilMask
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function RL.glStencilMask( mask ) end
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---Control the front and/or back writing of individual bits in the stencil planes
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---@param face integer
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---@param mask integer
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---@return any RL.glStencilMaskSeparate
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function RL.glStencilMaskSeparate( face, mask ) end
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---Set front and back stencil test actions
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---@param sfail integer
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---@param dpfail integer
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---@param dppass integer
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---@return any RL.glStencilOp
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function RL.glStencilOp( sfail, dpfail, dppass ) end
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---Set front and back stencil test actions
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---@param face integer
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---@param sfail integer
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---@param dpfail integer
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---@param dppass integer
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---@return any RL.glStencilOpSeparate
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function RL.glStencilOpSeparate( face, sfail, dpfail, dppass ) end
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-- OpenGL - Utility
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---Return a string describing the current GL connection. GL_EXTENSIONS returns the extension string supported by the implementation at index
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---- Success return string
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---@param name integer
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---@param index integer|nil
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---@return any connection
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function RL.glGetString( name, index ) end
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-- Easings - Linear Easing functions
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---Ease linear
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