OpenGL Stencil management functions.
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@@ -1,4 +1,15 @@
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#pragma once
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/* Framebuffer management. */
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/* Frame Buffers. */
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int lglBlitFramebuffer( lua_State* L );
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/* State Management. */
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int lglEnable( lua_State* L );
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int lglDisable( lua_State* L );
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int lglStencilFunc( lua_State* L );
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int lglStencilFuncSeparate( lua_State* L );
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int lglStencilMask( lua_State* L );
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int lglStencilMaskSeparate( lua_State* L );
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int lglStencilOp( lua_State* L );
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int lglStencilOpSeparate( lua_State* L );
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/* Utility. */
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int lglGetString( lua_State* L );
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@@ -104,3 +104,4 @@ void uluaPushAutomationEvent( lua_State* L, AutomationEvent event );
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void uluaPushAutomationEventList( lua_State* L, AutomationEventList eventList );
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/* Utils. */
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int uluaGetTableLen( lua_State* L, int index );
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bool uluaIsNil( lua_State* L, int index );
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