LoadBufferFromString, LoadWaveFromMemory and LoadMusicStreamFromMemory.
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@@ -14,7 +14,7 @@ local function setupWindow()
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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end
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function ray_collision()
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local function ray_collision()
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rayCol = RL.GetRayCollisionMesh( ray, sphereMesh, RL.MatrixIdentity() )
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if rayCol ~= nil and rayCol.hit then
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