LoadBufferFromString, LoadWaveFromMemory and LoadMusicStreamFromMemory.

This commit is contained in:
jussi
2024-01-24 19:14:30 +02:00
parent 7460a16cae
commit 3b3d0ad32e
12 changed files with 113 additions and 3 deletions

View File

@@ -9,6 +9,7 @@ int laudioGetMasterVolume( lua_State *L );
/* Wave/Sound loading/unloading functions. */
int laudioLoadSound( lua_State *L );
int laudioLoadWave( lua_State *L );
int laudioLoadWaveFromMemory( lua_State *L );
int laudioIsWaveReady( lua_State *L );
int laudioLoadSoundFromWave( lua_State *L );
int laudioLoadSoundAlias( lua_State *L );
@@ -32,6 +33,7 @@ int laudioWaveCopy( lua_State *L );
int laudioWaveCrop( lua_State *L );
/* Music management functions. */
int laudioLoadMusicStream( lua_State *L );
int laudioLoadMusicStreamFromMemory( lua_State *L );
int laudioIsMusicReady( lua_State *L );
int laudioUnloadMusicStream( lua_State *L );
int laudioPlayMusicStream( lua_State *L );

View File

@@ -222,6 +222,7 @@ int lcoreUpdateCamera3DPro( lua_State *L );
/* Buffer management functions. */
int lcoreLoadBuffer( lua_State *L );
int lcoreLoadBufferFromFile( lua_State *L );
int lcoreLoadBufferFromString( lua_State *L );
int lcoreUnloadBuffer( lua_State *L );
int lcoreGetBufferData( lua_State *L );
int lcoreGetBufferType( lua_State *L );