AudioStream management functions.

This commit is contained in:
jussi
2025-09-08 22:36:40 +03:00
parent de672a85d2
commit 3bedd89e1d
15 changed files with 901 additions and 5 deletions

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-- Based on raylib audio_stream_effects example
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
package.cpath = package.cpath..";"..RL.GetBasePath().."../resources/clib/?.so"
Vector2 = require( "vector2" )
Rect = require( "rectangle" )
-- NOTE! You have to compile the C lib containing the effects in resources/clib/audioProcess.c
-- Implementing audio processors in Lua would probably be too slow.
AudioProcess = require( "audioProcess" )
local music = nil
local rect = Rect:new()
local rect2 = Rect:new()
local effectLPF = nil
local effectDelay = nil
local enableEffectLPF = false
local enableEffectDelay = false
function RL.init()
RL.SetWindowTitle( "Audio stream effects" )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.InitAudioDevice()
music = RL.LoadMusicStream( RL.GetBasePath().."../resources/music/Juhani Junkala [Retro Game Music Pack] Title Screen.ogg" )
RL.PlayMusicStream( music )
AudioProcess.init()
effectLPF = AudioProcess.AudioProcessEffectLPF()
effectDelay = AudioProcess.AudioProcessEffectDelay()
local winSize = Vector2:newT( RL.GetScreenSize() )
local barWidth = 256
rect:set(
winSize.x / 2 - barWidth / 2,
winSize.y / 2 - 5,
barWidth,
10
)
rect2:setR( rect )
end
function RL.update( delta )
RL.UpdateMusicStream( music )
-- Add/Remove effect: lowpass filter
if RL.IsKeyPressed( RL.KEY_F ) then
local stream = RL.GetMusicStream( music )
enableEffectLPF = not enableEffectLPF
if enableEffectLPF then
RL.AttachAudioStreamProcessor( stream, effectLPF )
-- RL.AttachAudioMixedProcessor( effectLPF )
else
RL.DetachAudioStreamProcessor( stream, effectLPF )
-- RL.DetachAudioMixedProcessor( effectLPF )
end
end
-- Add/Remove effect: delay
if RL.IsKeyPressed( RL.KEY_D ) then
local stream = RL.GetMusicStream( music )
enableEffectDelay = not enableEffectDelay
if enableEffectDelay then
RL.AttachAudioStreamProcessor( stream, effectDelay )
-- RL.AttachAudioMixedProcessor( effectDelay )
else
RL.DetachAudioStreamProcessor( stream, effectDelay )
-- RL.DetachAudioMixedProcessor( effectDelay )
end
end
end
function RL.draw()
local musicLen = RL.GetMusicTimeLength( music )
local musicPos = RL.GetMusicTimePlayed( music )
RL.ClearBackground( RL.RAYWHITE )
RL.DrawText(
"PRESS F TO TOGGLE LPF EFFECT "..( enableEffectLPF and "ON" or "OFF" ),
Vector2:temp( rect.x - 80, rect.y - 80 ), 20, RL.GRAY
)
RL.DrawText(
"PRESS D TO TOGGLE DELAY EFFECT "..( enableEffectDelay and "ON" or "OFF" ),
Vector2:temp( rect.x - 90, rect.y - 40 ), 20, RL.GRAY
)
RL.DrawRectangleLines( rect + Rect:temp( 0, -1, 1, 1 ), RL.BLACK )
rect2.width = musicPos / musicLen * rect.width
RL.DrawRectangle( rect2, RL.RED )
end
function RL.exit()
AudioProcess.free()
end

1
examples/resources/clib/.gitignore vendored Normal file
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*.so

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/* Based on raylib audio_stream_effects example */
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* gcc audioProcess.c -shared -o audioProcess.so -fPIC -llua */
// Audio effect: lowpass filter
void AudioProcessEffectLPF(void *buffer, unsigned int frames)
{
static float low[2] = { 0.0f, 0.0f };
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
// Converts the buffer data before using it
float *bufferData = (float *)buffer;
for (unsigned int i = 0; i < frames*2; i += 2)
{
const float l = bufferData[i];
const float r = bufferData[i + 1];
low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
bufferData[i] = low[0];
bufferData[i + 1] = low[1];
}
}
static float *delayBuffer = NULL;
static unsigned int delayBufferSize = 0;
static unsigned int delayReadIndex = 2;
static unsigned int delayWriteIndex = 0;
// Audio effect: delay
static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
{
for (unsigned int i = 0; i < frames*2; i += 2)
{
float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related???
float rightDelay = delayBuffer[delayReadIndex++];
if (delayReadIndex == delayBufferSize) delayReadIndex = 0;
((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay;
((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay;
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i];
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
}
/* API. */
static int apInit( lua_State* L ) {
// Allocate buffer for the delay effect
delayBufferSize = 48000*2; // 1 second delay (device sampleRate*channels)
delayBuffer = (float *)calloc(delayBufferSize, sizeof(float));
return 0;
}
static int getAudioProcessEffectLPF( lua_State* L ) {
lua_pushlightuserdata( L, AudioProcessEffectLPF );
return 1;
}
static int getAudioProcessEffectDelay( lua_State* L ) {
lua_pushlightuserdata( L, AudioProcessEffectDelay );
return 1;
}
static int apFree( lua_State* L ) {
free(delayBuffer); // Free delay buffer
return 0;
}
static const luaL_Reg audioProcess[] = {
{ "init", apInit },
{ "AudioProcessEffectLPF", getAudioProcessEffectLPF },
{ "AudioProcessEffectDelay", getAudioProcessEffectDelay },
{ "free", apFree },
{ NULL, NULL } // sentinel.
};
int luaopen_audioProcess(lua_State *L) {
#if LUA_VERSION_NUM <= 501
luaL_openlib( L, "audioProcess", audioProcess, 0 );
#else
luaL_newlib( L, audioProcess );
#endif
return 1;
}

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Resource Author Licence Source Edits
Juhani Junkala [Retro Game Music Pack] Title Screen Juhani Junkala CC0 https://opengameart.org/content/5-chiptunes-action