AudioStream management functions.
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@@ -52,3 +52,24 @@ int laudioSetMusicLooping( lua_State* L );
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int laudioGetMusicLooping( lua_State* L );
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int laudioGetMusicTimeLength( lua_State* L );
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int laudioGetMusicTimePlayed( lua_State* L );
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int laudioGetMusicStream( lua_State* L );
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/* Audio - AudioStream management functions. */
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int laudioLoadAudioStream( lua_State* L );
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int laudioIsAudioStreamValid( lua_State* L );
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int laudioUnloadAudioStream( lua_State* L );
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int laudioUpdateAudioStream( lua_State* L );
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int laudioIsAudioStreamProcessed( lua_State* L );
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int laudioPlayAudioStream( lua_State* L );
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int laudioPauseAudioStream( lua_State* L );
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int laudioResumeAudioStream( lua_State* L );
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int laudioIsAudioStreamPlaying( lua_State* L );
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int laudioStopAudioStream( lua_State* L );
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int laudioSetAudioStreamVolume( lua_State* L );
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int laudioSetAudioStreamPitch( lua_State* L );
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int laudioSetAudioStreamPan( lua_State* L );
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int laudioSetAudioStreamBufferSizeDefault( lua_State* L );
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int laudioSetAudioStreamCallback( lua_State* L );
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int laudioAttachAudioStreamProcessor( lua_State* L );
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int laudioDetachAudioStreamProcessor( lua_State* L );
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int laudioAttachAudioMixedProcessor( lua_State* L );
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int laudioDetachAudioMixedProcessor( lua_State* L );
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@@ -87,6 +87,7 @@ REILUAPI GlyphInfo* uluaGetGlyphInfo( lua_State* L, int index );
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REILUAPI Wave* uluaGetWave( lua_State* L, int index );
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REILUAPI Sound* uluaGetSound( lua_State* L, int index );
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REILUAPI Music* uluaGetMusic( lua_State* L, int index );
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REILUAPI AudioStream* uluaGetAudioStream( lua_State* L, int index );
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REILUAPI Light* uluaGetLight( lua_State* L, int index );
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REILUAPI Material* uluaGetMaterial( lua_State* L, int index );
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REILUAPI Model* uluaGetModel( lua_State* L, int index );
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@@ -123,6 +124,7 @@ REILUAPI void uluaPushWave( lua_State* L, Wave wave );
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REILUAPI void uluaPushSound( lua_State* L, Sound sound );
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REILUAPI void uluaPushSoundAlias( lua_State* L, Sound alias );
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REILUAPI void uluaPushMusic( lua_State* L, Music music );
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REILUAPI void uluaPushAudioStream( lua_State* L, AudioStream stream );
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REILUAPI void uluaPushLight( lua_State* L, Light light );
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REILUAPI void uluaPushMaterial( lua_State* L, Material material );
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REILUAPI void uluaPushMesh( lua_State* L, Mesh mesh );
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@@ -143,6 +145,7 @@ void uluaUnloadWave( Wave* wave );
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void uluaUnloadSound( Sound* sound );
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void uluaUnloadSoundAlias( Sound* sound );
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void uluaUnloadMusic( Music* music );
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void uluaUnloadAudioStream( AudioStream* stream );
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void uluaUnloadMaterial( Material* material, bool freeAll );
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void uluaUnloadMesh( Mesh* mesh );
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void uluaUnloadModel( Model* model );
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