GetRayBoxCells exit normal fix.
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@@ -10,8 +10,7 @@ Cam3D = require( "camera3d" )
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local monitor = 0
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local camera = {}
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-- local box = BoundinBox:new( { -8, 0, -8 }, { 16, 16, 16 } )
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local box = BoundinBox:new( { -7, 1, -8 }, { 4, 1, 7 } )
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local box = BoundinBox:new( { -8, 0, -8 }, { 16, 16, 16 } )
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local cellSize = Vector3:new( 1, 1, 1 )
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local drawCellSize = cellSize:clone()
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local ray = nil
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@@ -74,7 +73,7 @@ local function drawSpinner( axis, pos )
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local result = 0
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local bounds = Rectangle:temp( pos.x, pos.y, 96, 24 )
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result, cellSize[ axis ] = RL.GuiSpinner( bounds, axis, cellSize[ axis ], 1, box.max[ axis ], spinnerEdit[ axis ] )
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result, cellSize[ axis ] = RL.GuiSpinner( bounds, axis, cellSize[ axis ], 1, 16, spinnerEdit[ axis ] )
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if result == 1 then
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spinnerEdit[ axis ] = not spinnerEdit[ axis ]
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