GenImagePerlinNoise and GenImageText. Get indexed functions for types.
This commit is contained in:
@@ -934,7 +934,9 @@ void luaRegister() {
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assingGlobalFunction( "GenImageGradientRadial", ltexturesGenImageGradientRadial );
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assingGlobalFunction( "GenImageChecked", ltexturesGenImageChecked );
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assingGlobalFunction( "GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
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assingGlobalFunction( "GenImagePerlinNoise", ltexturesGenImagePerlinNoise );
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assingGlobalFunction( "GenImageCellular", ltexturesGenImageCellular );
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assingGlobalFunction( "GenImageText", ltexturesGenImageText );
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/* Image Manipulation Functions. */
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assingGlobalFunction( "ImageCopy", ltexturesImageCopy );
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assingGlobalFunction( "ImageFromImage", ltexturesImageFromImage );
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@@ -1380,13 +1382,18 @@ void luaRegister() {
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/* Lua util functions. */
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Color uluaGetColor( lua_State *L ) {
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return uluaGetColorIndex( L, lua_gettop( L ) );
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}
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Color uluaGetColorIndex( lua_State *L, int index ) {
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Color color = { 0, 0, 0, 255 };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong color value. Returning { 0, 0, 0, 255 }" );
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return color;
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}
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int t = lua_gettop( L ), i = 0;
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// int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1431,13 +1438,17 @@ Color uluaGetColor( lua_State *L ) {
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}
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Vector2 uluaGetVector2( lua_State *L ) {
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return uluaGetVector2Index( L, lua_gettop( L ) );
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}
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Vector2 uluaGetVector2Index( lua_State *L, int index ) {
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Vector2 vector = { 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector2 value. Returning { 0, 0 }" );
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return vector;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1470,13 +1481,17 @@ Vector2 uluaGetVector2( lua_State *L ) {
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}
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Vector3 uluaGetVector3( lua_State *L ) {
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return uluaGetVector3Index( L, lua_gettop( L ) );
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}
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Vector3 uluaGetVector3Index( lua_State *L, int index ) {
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Vector3 vector = { 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector3 value. Returning { 0, 0, 0 }" );
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return vector;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1515,13 +1530,17 @@ Vector3 uluaGetVector3( lua_State *L ) {
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}
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Vector4 uluaGetVector4( lua_State *L ) {
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return uluaGetVector4Index( L, lua_gettop( L ) );
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}
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Vector4 uluaGetVector4Index( lua_State *L, int index ) {
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Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong vector4 value. Returning { 0, 0, 0, 0 }" );
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return vector;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1566,13 +1585,18 @@ Vector4 uluaGetVector4( lua_State *L ) {
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}
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Rectangle uluaGetRectangle( lua_State *L ) {
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return uluaGetRectangleIndex( L, lua_gettop( L ) );
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}
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Rectangle uluaGetRectangleIndex( lua_State *L, int index ) {
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Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong rectangle value. Returning { 0, 0, 0, 0 }" );
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return rect;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1617,13 +1641,17 @@ Rectangle uluaGetRectangle( lua_State *L ) {
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}
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Quaternion uluaGetQuaternion( lua_State *L ) {
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return uluaGetQuaternionIndex( L, lua_gettop( L ) );
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}
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Quaternion uluaGetQuaternionIndex( lua_State *L, int index ) {
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Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong quaternion value. Returning { 0, 0, 0, 0 }" );
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return quaternion;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1668,14 +1696,18 @@ Quaternion uluaGetQuaternion( lua_State *L ) {
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}
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Matrix uluaGetMatrix( lua_State *L ) {
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return uluaGetMatrixIndex( L, lua_gettop( L ) );
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}
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Matrix uluaGetMatrixIndex( lua_State *L, int index ) {
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Matrix matrix = { 0.0f };
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float m[4][4];
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong matrix value. Returning MatrixIdentity." );
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return MatrixIdentity();
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1703,13 +1735,17 @@ Matrix uluaGetMatrix( lua_State *L ) {
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}
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BoundingBox uluaGetBoundingBox( lua_State *L ) {
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return uluaGetBoundingBoxIndex( L, lua_gettop( L ) );
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}
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BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index ) {
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BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong boundingbox value. Returning { min{ 0, 0, 0 }, max{ 0, 0, 0 } }." );
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return box;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1743,13 +1779,17 @@ BoundingBox uluaGetBoundingBox( lua_State *L ) {
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}
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Ray uluaGetRay( lua_State *L ) {
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return uluaGetRayIndex( L, lua_gettop( L ) );
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}
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Ray uluaGetRayIndex( lua_State *L, int index ) {
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Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { position{ 0, 0, 0 }, direction{ 0, 0, 0 } }." );
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return ray;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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@@ -1783,13 +1823,17 @@ Ray uluaGetRay( lua_State *L ) {
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}
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NPatchInfo uluaGetNPatchInfo( lua_State *L ) {
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return uluaGetNPatchInfoIndex( L, lua_gettop( L ) );
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}
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NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ) {
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NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH };
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, index ) ) {
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TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { source = { 0.0, 0.0, 0.0, 0.0 }, left = 0, top = 0, right = 0, bottom = 0, layout = NPATCH_NINE_PATCH }." );
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return npatch;
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}
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int t = lua_gettop( L ), i = 0;
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int t = index, i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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