Window events.
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@@ -17,9 +17,9 @@ KEY CHANGES:
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- ADDED: rlgl Framebuffer management (fbo) functions
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- ADDED: rlgl Framebuffer state functions
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- ADDED: rlgl Textures management functions
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- ADDED: Texture and RenderTexture can be given as tables
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- ADDED: Camera2D and Camera3D can be given as tables
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- ADDED: Camera2D and Camera3D can be given as tables
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- ADDED: Texture and RenderTexture can be referenced as tables
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- ADDED: Camera2D and Camera3D can be referenced as tables
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- ADDED: Camera2D and Camera3D can be referenced as tables
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- ADDED: rlgl New defines
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- ADDED: rlgl Textures state functions
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- ADDED: rlgl Some Render batch management functions
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@@ -33,6 +33,7 @@ KEY CHANGES:
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- ADDED: rlgl Vertex buffers state.
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- ADDED: rlgl Shader state.
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- ADDED: RL.event function with input events.
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- ADDED: Window events.
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Detailed changes:
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- FIXED: uluaGetRay was looking for integers instead of tables
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@@ -96,6 +97,7 @@ Detailed changes:
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- ADDED: GetTextureId
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- ADDED: ImageDrawCircleLines
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- ADDED: ImageBlurGaussian
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- ADDED: Values for API.md
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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