uluaGetBoundingBoxIndex, IsTextureReady.
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13
API.md
13
API.md
@@ -1071,9 +1071,9 @@ Raycast hit information. NOTE: Data in named keys
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---
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> BoundingBox = { { 0.0, 0.0, 0.0 }, { 1.0, 1.0, 1.0 } }
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> BoundingBox = { { 0.0, 0.0, 0.0 }, { 1.0, 1.0, 1.0 } } or { min = { 0.0, 0.0, 0.0 }, max = { 1.0, 1.0, 1.0 } }
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{ min, max }. Bounding box type for 3d mesh
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{ min, max }. Accepts Vector3. Bounding box type for 3d mesh
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---
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@@ -3560,6 +3560,15 @@ Unload texture from GPU memory ( VRAM )
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---
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> isReady = RL.IsTextureReady( Texture2D texture )
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Check if a texture is ready
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- Failure return nil
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- Success return true
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---
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> success = RL.UpdateTexture( Texture2D texture, int{} pixels )
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Update GPU texture with new data
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