uluaGetBoundingBoxIndex, IsTextureReady.

This commit is contained in:
jussi
2023-05-06 23:40:27 +03:00
parent cf92c94097
commit 429a9dff96
8 changed files with 54 additions and 16 deletions

13
API.md
View File

@@ -1071,9 +1071,9 @@ Raycast hit information. NOTE: Data in named keys
---
> BoundingBox = { { 0.0, 0.0, 0.0 }, { 1.0, 1.0, 1.0 } }
> BoundingBox = { { 0.0, 0.0, 0.0 }, { 1.0, 1.0, 1.0 } } or { min = { 0.0, 0.0, 0.0 }, max = { 1.0, 1.0, 1.0 } }
{ min, max }. Bounding box type for 3d mesh
{ min, max }. Accepts Vector3. Bounding box type for 3d mesh
---
@@ -3560,6 +3560,15 @@ Unload texture from GPU memory ( VRAM )
---
> isReady = RL.IsTextureReady( Texture2D texture )
Check if a texture is ready
- Failure return nil
- Success return true
---
> success = RL.UpdateTexture( Texture2D texture, int{} pixels )
Update GPU texture with new data