uluaGetBoundingBoxIndex, IsTextureReady.
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@@ -2639,6 +2639,13 @@ function RL.LoadRenderTexture( size ) end
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---@return any success
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function RL.UnloadTexture( texture ) end
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---Check if a texture is ready
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---- Failure return nil
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---- Success return true
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---@param texture any
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---@return any isReady
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function RL.IsTextureReady( texture ) end
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---Update GPU texture with new data
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---NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
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---- Failure return false
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