Bitwise operations for cross Lua compatibility.

This commit is contained in:
jussi
2024-05-01 15:21:28 +03:00
parent bdd660be01
commit 4452bccfa6
14 changed files with 261 additions and 112 deletions

View File

@@ -47,8 +47,8 @@ function Vector3:new( x, y, z )
local object = setmetatable( {}, metatable )
object.x = x or 0
object.y = y or 0
object.z = z or 0
object.y = y or object.x
object.z = z or object.y
return object
end
@@ -73,8 +73,8 @@ end
function Vector3:set( x, y, z )
self.x = x or 0
self.y = y or 0
self.z = z or 0
self.y = y or self.x
self.z = z or self.y
end
function Vector3:setT( t )
@@ -260,26 +260,20 @@ end
function Vector3:temp( x, y, z )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
if TEMP_COUNT < curTemp then
curTemp = 1
end
curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1
object.x = x or 0
object.y = y or 0
object.z = z or 0
object.y = y or object.x
object.z = z or object.y
return object
end
function Vector3:tempT( t )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
if TEMP_COUNT < curTemp then
curTemp = 1
end
curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1
object.x, object.y, object.z = table.unpack( t )
@@ -288,11 +282,8 @@ end
function Vector3:tempV( v )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
if TEMP_COUNT < curTemp then
curTemp = 1
end
curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1
object.x = v.x
object.y = v.y