Bitwise operations for cross Lua compatibility.

This commit is contained in:
jussi
2024-05-01 15:21:28 +03:00
parent bdd660be01
commit 4452bccfa6
14 changed files with 261 additions and 112 deletions

153
src/bitwiseOp.c Normal file
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#include "main.h"
#include "state.h"
#include "lua_core.h"
#include "core.h"
#include "bitwiseOp.h"
/*
## Bitwise Operations - Arithmetic
*/
/*
> result = RL.BitAnd( int a, int b )
Equivalent to a & b in C
- Success return int
*/
int lbitAnd( lua_State* L ) {
int a = luaL_checkinteger( L, 1 );
int b = luaL_checkinteger( L, 2 );
lua_pushinteger( L, a & b );
return 1;
}
/*
> result = RL.BitOr( int a, int b )
Equivalent to a | b in C
- Success return int
*/
int lbitOr( lua_State* L ) {
int a = luaL_checkinteger( L, 1 );
int b = luaL_checkinteger( L, 2 );
lua_pushinteger( L, a | b );
return 1;
}
/*
> result = RL.BitXor( int a, int b )
Equivalent to a ^ b in C
- Success return int
*/
int lbitXor( lua_State* L ) {
int a = luaL_checkinteger( L, 1 );
int b = luaL_checkinteger( L, 2 );
lua_pushinteger( L, a ^ b );
return 1;
}
/*
> result = RL.BitNot( int v )
Equivalent to ~v in C
- Success return int
*/
int lbitNot( lua_State* L ) {
int v = luaL_checkinteger( L, 1 );
lua_pushinteger( L, ~v );
return 1;
}
/*
> result = RL.BitShiftLeft( int v, int n )
Equivalent to v << n in C
- Success return int
*/
int lbitShiftLeft( lua_State* L ) {
int v = luaL_checkinteger( L, 1 );
int n = luaL_checkinteger( L, 2 );
lua_pushinteger( L, v << n );
return 1;
}
/*
> result = RL.BitShiftRight( int v, int n )
Equivalent to v >> n in C
- Success return int
*/
int lbitShiftRight( lua_State* L ) {
int v = luaL_checkinteger( L, 1 );
int n = luaL_checkinteger( L, 2 );
lua_pushinteger( L, v >> n );
return 1;
}
/*
> result = RL.BitSet( int v, int i, bool b )
Set bit in index i to state b in value v
- Success return int
*/
int lbitSet( lua_State* L ) {
int v = luaL_checkinteger( L, 1 );
int i = luaL_checkinteger( L, 2 );
bool b = uluaGetBoolean( L, 3 );
lua_pushinteger( L, b ? v | 1 << i : v & ~( 1 << i ) );
return 1;
}
/*
> bit = RL.BitGet( int v, int i )
Get bit in index i from value v
- Success return bool
*/
int lbitGet( lua_State* L ) {
int v = luaL_checkinteger( L, 1 );
int i = luaL_checkinteger( L, 2 );
lua_pushboolean( L, 0 < ( v & ( 1 << i ) ) );
return 1;
}
/*
> result = RL.BitToggle( int v, int i )
Toggle bit in index i in value v
- Success return int
*/
int lbitToggle( lua_State* L ) {
int v = luaL_checkinteger( L, 1 );
int i = luaL_checkinteger( L, 2 );
lua_pushinteger( L, v ^ 1 << i );
return 1;
}