Pong example, type named fields and vector lib changes.
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@@ -1202,7 +1202,7 @@ int lmodelsUpdateMesh( lua_State *L ) {
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i++;
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lua_pop( L, 1 );
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}
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UpdateMeshBuffer( *mesh, 3, (void*)data, len * 4 * sizeof(unsigned char), 0 );
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UpdateMeshBuffer( *mesh, 3, (void*)data, len * 4 * sizeof( unsigned char ), 0 );
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}
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else if ( strcmp( "indices", (char*)lua_tostring( L, -2 ) ) == 0 && lua_istable( L, -1 ) ) {
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size_t len = uluaGetTableLen( L );
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@@ -1217,7 +1217,7 @@ int lmodelsUpdateMesh( lua_State *L ) {
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i++;
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lua_pop( L, 1 );
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}
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UpdateMeshBuffer( *mesh, 6, (void*)data, len * sizeof(unsigned short), 0 );
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UpdateMeshBuffer( *mesh, 6, (void*)data, len * sizeof( unsigned short ), 0 );
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}
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lua_pop( L, 1 );
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}
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@@ -2245,7 +2245,7 @@ int lmodelsGetRayCollisionModel( lua_State *L ) {
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lua_pushnil( L );
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return 1;
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}
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// uluaPushRayCollision( L, GetRayCollisionModel( ray, *state->models[ modelId ] ) );
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uluaPushRayCollision( L, GetRayCollisionModel( ray, *state->models[ modelId ] ) );
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return 1;
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}
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