UnloadMaterial can also optionally free textures and shader.
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@@ -944,7 +944,7 @@ RL.RL_MAX_SHADER_LOCATIONS=32
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---Default projection matrix near cull distance
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RL.RL_CULL_DISTANCE_NEAR=0.01
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---Default projection matrix far cull distance
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RL.RL_CULL_DISTANCE_FAR=1000.0
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RL.RL_CULL_DISTANCE_FAR=1000
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-- Defines - RLGL Texture parameters
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@@ -4557,7 +4557,7 @@ function RL.LoadModelFromMesh( mesh ) end
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---@return any isReady
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function RL.IsModelReady( model ) end
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---Unload model (including meshes) from memory (RAM and/or VRAM)
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---Unload model (meshes/materials) from memory (RAM and/or VRAM)
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---@param model any
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---@return any RL.UnloadModel
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function RL.UnloadModel( model ) end
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@@ -4936,10 +4936,11 @@ function RL.CreateMaterial( materialData ) end
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---@return any isReady
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function RL.IsMaterialReady( material ) end
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---Unload material from GPU memory (VRAM)
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---Unload material from GPU memory (VRAM). Note! Use freeAll to unload shaders and textures
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---@param material any
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---@param freeAll boolean
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---@return any RL.UnloadMaterial
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function RL.UnloadMaterial( material ) end
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function RL.UnloadMaterial( material, freeAll ) end
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---Set texture for a material map type (MATERIAL_MAP_ALBEDO, MATERIAL_MAP_METALNESS...)
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---@param material any
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