UnloadMaterial can also optionally free textures and shader.
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@@ -330,11 +330,11 @@ for _, src in ipairs( sourceFiles ) do
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elseif type( value ) == "table" then
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-- All tables are colors.
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apiFile:write( defineName.." = { "
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..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
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..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
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..math.floor( value[1] )..", "..math.floor( value[2] )..", "
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..math.floor( value[3] )..", "..math.floor( value[4] ).." }\n\n" )
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luaApiFile:write( "RL."..defineName.."={"
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..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
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..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
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..math.floor( value[1] )..","..math.floor( value[2] )..","
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..math.floor( value[3] )..","..math.floor( value[4] ).."}\n" )
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else
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apiFile:write( "> "..defineName.." = "..value.."\n\n" )
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luaApiFile:write( "RL."..defineName.."="..value.."\n" )
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