UnloadMaterial can also optionally free textures and shader.

This commit is contained in:
jussi
2024-09-25 20:54:32 +03:00
parent cd6471d339
commit 45e11be96a
10 changed files with 42 additions and 33 deletions

View File

@@ -330,11 +330,11 @@ for _, src in ipairs( sourceFiles ) do
elseif type( value ) == "table" then
-- All tables are colors.
apiFile:write( defineName.." = { "
..math.tointeger( value[1] )..", "..math.tointeger( value[2] )..", "
..math.tointeger( value[3] )..", "..math.tointeger( value[4] ).." }\n\n" )
..math.floor( value[1] )..", "..math.floor( value[2] )..", "
..math.floor( value[3] )..", "..math.floor( value[4] ).." }\n\n" )
luaApiFile:write( "RL."..defineName.."={"
..math.tointeger( value[1] )..","..math.tointeger( value[2] )..","
..math.tointeger( value[3] )..","..math.tointeger( value[4] ).."}\n" )
..math.floor( value[1] )..","..math.floor( value[2] )..","
..math.floor( value[3] )..","..math.floor( value[4] ).."}\n" )
else
apiFile:write( "> "..defineName.." = "..value.."\n\n" )
luaApiFile:write( "RL."..defineName.."="..value.."\n" )