Initial switch to raylib 5.5.
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@@ -72,7 +72,7 @@ int lcoreEndScissorMode( lua_State* L );
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/* Shader management functions. */
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int lcoreLoadShader( lua_State* L );
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int lcoreLoadShaderFromMemory( lua_State* L );
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int lcoreIsShaderReady( lua_State* L );
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int lcoreIsShaderValid( lua_State* L );
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int lcoreGetShaderId( lua_State* L );
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int lcoreGetShaderLocation( lua_State* L );
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int lcoreGetShaderLocationAttrib( lua_State* L );
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@@ -84,13 +84,14 @@ int lcoreSetShaderValue( lua_State* L );
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int lcoreSetShaderValueV( lua_State* L );
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int lcoreUnloadShader( lua_State* L );
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/* Screen-space-related functions. */
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int lcoreGetMouseRay( lua_State* L );
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int lcoreGetCameraMatrix( lua_State* L );
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int lcoreGetCameraMatrix2D( lua_State* L );
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int lcoreGetScreenToWorldRay( lua_State* L );
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int lcoreGetScreenToWorldRayEx( lua_State* L );
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int lcoreGetWorldToScreen( lua_State* L );
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int lcoreGetWorldToScreenEx( lua_State* L );
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int lcoreGetWorldToScreen2D( lua_State* L );
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int lcoreGetScreenToWorld2D( lua_State* L );
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int lcoreGetCameraMatrix( lua_State* L );
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int lcoreGetCameraMatrix2D( lua_State* L );
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/* Timing-related functions. */
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int lcoreSetTargetFPS( lua_State* L );
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int lcoreGetFrameTime( lua_State* L );
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