Initial switch to raylib 5.5.
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@@ -3,13 +3,12 @@
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/* Image loading functions. */
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int ltexturesLoadImage( lua_State* L );
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int ltexturesLoadImageRaw( lua_State* L );
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int ltexturesLoadImageSvg( lua_State* L );
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int ltexturesLoadImageAnim( lua_State* L );
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int ltexturesLoadImageFromMemory( lua_State* L );
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int ltexturesLoadImageFromData( lua_State* L );
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int ltexturesLoadImageFromTexture( lua_State* L );
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int ltexturesLoadImageFromScreen( lua_State* L );
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int ltextureIsImageReady( lua_State* L );
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int ltextureIsImageValid( lua_State* L );
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int ltextureUnloadImage( lua_State* L );
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int ltexturesExportImage( lua_State* L );
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int ltexturesExportImageToMemory( lua_State* L );
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@@ -81,9 +80,9 @@ int ltexturesLoadTextureCubemap( lua_State* L );
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int ltexturesLoadTextureFromData( lua_State* L );
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int ltexturesLoadRenderTexture( lua_State* L );
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int ltexturesLoadRenderTextureFromData( lua_State* L );
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int ltexturesIsTextureReady( lua_State* L );
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int ltexturesIsTextureValid( lua_State* L );
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int ltextureUnloadTexture( lua_State* L );
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int ltexturesIsRenderTextureReady( lua_State* L );
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int ltexturesIsRenderTextureValid( lua_State* L );
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int ltextureUnloadRenderTexture( lua_State* L );
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int ltexturesUpdateTexture( lua_State* L );
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int ltexturesUpdateTextureRec( lua_State* L );
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