Initial switch to raylib 5.5.

This commit is contained in:
jussi
2024-11-20 18:23:42 +02:00
parent cf2c2eb05b
commit 479726a5e4
21 changed files with 1698 additions and 469 deletions

View File

@@ -129,16 +129,16 @@ int laudioLoadWaveFromMemory( lua_State* L ) {
}
/*
> isReady = RL.IsWaveReady( Wave wave )
> isReady = RL.IsWaveValid( Wave wave )
Checks if wave data is ready
Checks if wave data is valid (data loaded and parameters)
- Success return bool
*/
int laudioIsWaveReady( lua_State* L ) {
int laudioIsWaveValid( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
lua_pushboolean( L, IsWaveReady( *wave ) );
lua_pushboolean( L, IsWaveValid( *wave ) );
return 1;
}
@@ -174,16 +174,16 @@ int laudioLoadSoundAlias( lua_State* L ) {
}
/*
> isReady = RL.IsSoundReady( Sound sound )
> isReady = RL.IsSoundValid( Sound sound )
Checks if a sound is ready
Checks if a sound is valid (data loaded and buffers initialized)
- Success return bool
*/
int laudioIsSoundReady( lua_State* L ) {
int laudioIsSoundValid( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
lua_pushboolean( L, IsSoundReady( *sound ) );
lua_pushboolean( L, IsSoundValid( *sound ) );
return 1;
}
@@ -497,16 +497,16 @@ int laudioLoadMusicStreamFromMemory( lua_State* L ) {
}
/*
> isReady = RL.IsMusicReady( Music music )
> isReady = RL.IsMusicValid( Music music )
Checks if a music stream is ready
Checks if a music stream is valid (context and buffers initialized)
- Success return bool
*/
int laudioIsMusicReady( lua_State* L ) {
int laudioIsMusicValid( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
lua_pushboolean( L, IsMusicReady( *music ) );
lua_pushboolean( L, IsMusicValid( *music ) );
return 1;
}