Initial switch to raylib 5.5.

This commit is contained in:
jussi
2024-11-20 18:23:42 +02:00
parent cf2c2eb05b
commit 479726a5e4
21 changed files with 1698 additions and 469 deletions

View File

@@ -588,16 +588,16 @@ int lmodelsLoadModelFromMesh( lua_State* L ) {
}
/*
> isReady = RL.IsModelReady( Model model )
> isReady = RL.IsModelValid( Model model )
Check if a model is ready
Check if a model is valid (loaded in GPU, VAO/VBOs)
- Success return bool
*/
int lmodelsIsModelReady( lua_State* L ) {
int lmodelsIsModelValid( lua_State* L ) {
Model* model = uluaGetModel( L, 1 );
lua_pushboolean( L, IsModelReady( *model ) );
lua_pushboolean( L, IsModelValid( *model ) );
return 1;
}
@@ -1936,16 +1936,16 @@ int lmodelsCreateMaterial( lua_State* L ) {
}
/*
> isReady = RL.IsMaterialReady( Material material )
> isReady = RL.IsMaterialValid( Material material )
Check if a material is ready
Check if a material is valid (shader assigned, map textures loaded in GPU)
- Success return bool
*/
int lmodelsIsMaterialReady( lua_State* L ) {
int lmodelsIsMaterialValid( lua_State* L ) {
Material* material = uluaGetMaterial( L, 1 );
lua_pushboolean( L, IsMaterialReady( *material ) );
lua_pushboolean( L, IsMaterialValid( *material ) );
return 1;
}