Initial switch to raylib 5.5.
This commit is contained in:
16
src/models.c
16
src/models.c
@@ -588,16 +588,16 @@ int lmodelsLoadModelFromMesh( lua_State* L ) {
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}
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/*
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> isReady = RL.IsModelReady( Model model )
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> isReady = RL.IsModelValid( Model model )
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Check if a model is ready
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Check if a model is valid (loaded in GPU, VAO/VBOs)
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- Success return bool
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*/
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int lmodelsIsModelReady( lua_State* L ) {
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int lmodelsIsModelValid( lua_State* L ) {
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Model* model = uluaGetModel( L, 1 );
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lua_pushboolean( L, IsModelReady( *model ) );
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lua_pushboolean( L, IsModelValid( *model ) );
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return 1;
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}
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@@ -1936,16 +1936,16 @@ int lmodelsCreateMaterial( lua_State* L ) {
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}
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/*
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> isReady = RL.IsMaterialReady( Material material )
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> isReady = RL.IsMaterialValid( Material material )
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Check if a material is ready
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Check if a material is valid (shader assigned, map textures loaded in GPU)
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- Success return bool
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*/
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int lmodelsIsMaterialReady( lua_State* L ) {
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int lmodelsIsMaterialValid( lua_State* L ) {
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Material* material = uluaGetMaterial( L, 1 );
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lua_pushboolean( L, IsMaterialReady( *material ) );
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lua_pushboolean( L, IsMaterialValid( *material ) );
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return 1;
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}
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