Initial switch to raylib 5.5.
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@@ -295,16 +295,16 @@ int ltextFontCopy( lua_State* L ) {
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}
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/*
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> isReady = RL.IsFontReady( Font font )
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> isReady = RL.IsFontValid( Font font )
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Check if a font is ready
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Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
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- Success return bool
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*/
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int ltextIsFontReady( lua_State* L ) {
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int ltextIsFontValid( lua_State* L ) {
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Font* font = uluaGetFont( L, 1 );
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lua_pushboolean( L, IsFontReady( *font ) );
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lua_pushboolean( L, IsFontValid( *font ) );
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return 1;
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}
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