Added various missing functions.
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@@ -31,7 +31,7 @@ function RL.init()
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RL.ImageDraw( image, catCopy, src, { 600, 200, src[3], src[4] }, RL.WHITE )
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textImage = RL.ImageText( RL.GetFontDefault(), "Cat", 10, 4, RL.WHITE )
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textImage = RL.ImageTextEx( RL.GetFontDefault(), "Cat", 10, 4, RL.WHITE )
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local imageSize = RL.GetImageSize( textImage )
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RL.ImageDraw( image, textImage, { 0, 0, imageSize[1], imageSize[2] }, { 250, 40, imageSize[1], imageSize[2] }, RL.WHITE )
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@@ -127,6 +127,6 @@ function RL.draw()
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-- Draw score.
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RL.DrawText( tostring( playerLeft.score ), { 50, 10 }, 40, RL.WHITE )
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local rightTextSize = Vec2:new( RL.MeasureText( RL.GetFontDefault(), tostring( playerRight.score ), 40, 2 ) )
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local rightTextSize = Vec2:new( RL.MeasureTextEx( RL.GetFontDefault(), tostring( playerRight.score ), 40, 2 ) )
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RL.DrawText( tostring( playerRight.score ), { winSize.x - 50 - rightTextSize.x, 10 }, 40, RL.WHITE )
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end
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@@ -243,7 +243,7 @@ function Text:set( text )
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self.text = text
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end
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local textSize = Vec2:new( RL.MeasureText( self.font, self.text, self.fontSize, self.spacing ) )
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local textSize = Vec2:new( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) )
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self.bounds.width = textSize.x
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self.bounds.height = textSize.y
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@@ -1852,7 +1852,7 @@ function Raygui:_addLastProperty( property )
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end
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function Raygui:drawTooltip()
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local textSize = Vec2:new( RL.MeasureText(
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local textSize = Vec2:new( RL.MeasureTextEx(
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self.defaultFont,
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self.tooltip.text,
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RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
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@@ -1,5 +1,6 @@
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local textColor = RL.BLACK
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local textPos = { 192, 200 }
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local textSize = 20
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local text = "Congrats! You created your first window!"
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function RL.init()
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@@ -9,9 +10,9 @@ end
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function RL.update( delta )
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if RL.IsKeyPressed( RL.KEY_ENTER ) then
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local textSize = RL.MeasureText( RL.GetFontDefault(), text, 20, 2 )
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local winSize = RL.GetScreenSize()
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textSize = RL.MeasureText( text, textSize )
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textColor = RL.BLUE
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textPos = { winSize[1] / 2 - textSize[1] / 2, winSize[2] / 2 - textSize[2] / 2 }
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end
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@@ -24,5 +25,5 @@ end
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawText( text, textPos, 20, textColor )
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RL.DrawText( text, textPos, textSize, textColor )
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end
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