Added various missing functions.
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@@ -14,6 +14,7 @@ int laudioIsWaveReady( lua_State* L );
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int laudioLoadSoundFromWave( lua_State* L );
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int laudioLoadSoundAlias( lua_State* L );
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int laudioIsSoundReady( lua_State* L );
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int laudioUpdateSound( lua_State* L );
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int laudioUnloadWave( lua_State* L );
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int laudioUnloadSound( lua_State* L );
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int laudioUnloadSoundAlias( lua_State* L );
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@@ -29,6 +30,7 @@ int laudioSetSoundVolume( lua_State* L );
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int laudioSetSoundPitch( lua_State* L );
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int laudioSetSoundPan( lua_State* L );
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int laudioWaveFormat( lua_State* L );
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int laudioLoadWaveSamples( lua_State* L );
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int laudioWaveCopy( lua_State* L );
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int laudioWaveCrop( lua_State* L );
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/* Music management functions. */
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@@ -91,9 +91,13 @@ int lcoreGetWorldToScreen2D( lua_State* L );
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int lcoreGetScreenToWorld2D( lua_State* L );
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/* Timing-related functions. */
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int lcoreSetTargetFPS( lua_State* L );
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int lcoreGetFPS( lua_State* L );
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int lcoreGetFrameTime( lua_State* L );
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int lcoreGetTime( lua_State* L );
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int lcoreGetFPS( lua_State* L );
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/* Custom frame control functions. */
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int lcoreSwapScreenBuffer( lua_State* L );
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int lcorePollInputEvents( lua_State* L );
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int lcoreWaitTime( lua_State* L );
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/* Random values generation functions. */
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int lcoreSetRandomSeed( lua_State* L );
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int lcoreGetRandomValue( lua_State* L );
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@@ -141,6 +145,7 @@ int lcoreEncodeDataBase64( lua_State* L );
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int lcoreDecodeDataBase64( lua_State* L );
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/* Input-related functions: keyboard. */
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int lcoreIsKeyPressed( lua_State* L );
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int lcoreIsKeyPressedRepeat( lua_State* L );
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int lcoreIsKeyDown( lua_State* L );
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int lcoreIsKeyReleased( lua_State* L );
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int lcoreIsKeyUp( lua_State* L );
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@@ -155,6 +160,8 @@ int lcoreGetGamepadName( lua_State* L );
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int lcoreIsGamepadButtonPressed( lua_State* L );
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int lcoreIsGamepadButtonDown( lua_State* L );
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int lcoreIsGamepadButtonReleased( lua_State* L );
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int lcoreIsGamepadButtonUp( lua_State* L );
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int lcoreGetGamepadButtonPressed( lua_State* L );
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int lcoreGetGamepadAxisCount( lua_State* L );
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int lcoreGetGamepadAxisMovement( lua_State* L );
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int lcoreSetGamepadMappings( lua_State* L );
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@@ -169,6 +176,7 @@ int lcoreSetMousePosition( lua_State* L );
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int lcoreSetMouseOffset( lua_State* L );
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int lcoreSetMouseScale( lua_State* L );
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int lcoreGetMouseWheelMove( lua_State* L );
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int lcoreGetMouseWheelMoveV( lua_State* L );
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int lcoreSetMouseCursor( lua_State* L );
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/* Input-related functions: touch. */
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int lcoreGetTouchPosition( lua_State* L );
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@@ -11,6 +11,7 @@ int lmodelsDrawLine3D( lua_State* L );
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int lmodelsDrawPoint3D( lua_State* L );
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int lmodelsDrawCircle3D( lua_State* L );
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int lmodelsDrawTriangle3D( lua_State* L );
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int lmodelsDrawTriangleStrip3D( lua_State* L );
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int lmodelsDrawCube( lua_State* L );
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int lmodelsDrawCubeWires( lua_State* L );
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int lmodelsDrawSphere( lua_State* L );
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@@ -69,6 +70,7 @@ int lmodelsGenMeshPoly( lua_State* L );
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int lmodelsGenMeshPlane( lua_State* L );
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int lmodelsGenMeshCube( lua_State* L );
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int lmodelsGenMeshSphere( lua_State* L );
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int lmodelsGenMeshHemiSphere( lua_State* L );
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int lmodelsGenMeshCylinder( lua_State* L );
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int lmodelsGenMeshCone( lua_State* L );
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int lmodelsGenMeshTorus( lua_State* L );
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@@ -25,6 +25,7 @@ int ltextDrawTextBoxedTinted( lua_State* L );
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/* Text font info functions. */
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int ltextSetTextLineSpacing( lua_State* L );
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int ltextMeasureText( lua_State* L );
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int ltextMeasureTextEx( lua_State* L );
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int ltextGetGlyphIndex( lua_State* L );
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int ltextGetGlyphInfo( lua_State* L );
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int ltextGetGlyphInfoByIndex( lua_State* L );
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@@ -54,6 +55,9 @@ int ltextGetCodepointNext( lua_State* L );
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int ltextGetCodepointPrevious( lua_State* L );
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int ltextCodepointToUTF8( lua_State* L );
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/* Text strings management functions (no UTF-8 strings, only byte chars) */
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int ltextTextSubtext( lua_State* L );
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int ltextTextReplace( lua_State* L );
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int ltextTextInsert( lua_State* L );
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int ltextTextSplit( lua_State* L );
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int ltextTextFindIndex( lua_State* L );
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int ltextTextToPascal( lua_State* L );
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@@ -28,6 +28,7 @@ int ltexturesGenImageText( lua_State* L );
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int ltexturesImageCopy( lua_State* L );
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int ltexturesImageFromImage( lua_State* L );
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int ltexturesImageText( lua_State* L );
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int ltexturesImageTextEx( lua_State* L );
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int ltexturesImageFormat( lua_State* L );
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int ltexturesImageToPOT( lua_State* L );
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int ltexturesImageCrop( lua_State* L );
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@@ -70,6 +71,7 @@ int ltexturesImageDrawCircleLines( lua_State* L );
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int ltexturesImageDrawRectangle( lua_State* L );
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int ltexturesImageDrawRectangleLines( lua_State* L );
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int ltexturesImageDraw( lua_State* L );
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int ltexturesImageDrawText( lua_State* L );
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int ltexturesImageDrawTextEx( lua_State* L );
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/* Texture loading functions. */
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int ltexturesGetTextureDefault( lua_State* L );
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@@ -95,6 +97,7 @@ int ltexturesGetTextureMipmaps( lua_State* L );
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int ltexturesGetTextureFormat( lua_State* L );
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/* Texture drawing functions. */
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int ltexturesDrawTexture( lua_State* L );
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int ltexturesDrawTextureEx( lua_State* L );
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int ltexturesDrawTextureRec( lua_State* L );
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int ltexturesDrawTexturePro( lua_State* L );
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int ltexturesDrawTextureNPatch( lua_State* L );
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@@ -116,5 +119,4 @@ int ltexturesColorContrast( lua_State* L );
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int ltexturesColorAlpha( lua_State* L );
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int ltexturesColorAlphaBlend( lua_State* L );
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int ltexturesGetColor( lua_State* L );
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int ltexturesGetPixelColor( lua_State* L );
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int ltexturesGetPixelDataSize( lua_State* L );
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