Added various missing functions.
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@@ -91,9 +91,13 @@ int lcoreGetWorldToScreen2D( lua_State* L );
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int lcoreGetScreenToWorld2D( lua_State* L );
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/* Timing-related functions. */
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int lcoreSetTargetFPS( lua_State* L );
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int lcoreGetFPS( lua_State* L );
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int lcoreGetFrameTime( lua_State* L );
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int lcoreGetTime( lua_State* L );
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int lcoreGetFPS( lua_State* L );
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/* Custom frame control functions. */
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int lcoreSwapScreenBuffer( lua_State* L );
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int lcorePollInputEvents( lua_State* L );
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int lcoreWaitTime( lua_State* L );
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/* Random values generation functions. */
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int lcoreSetRandomSeed( lua_State* L );
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int lcoreGetRandomValue( lua_State* L );
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@@ -141,6 +145,7 @@ int lcoreEncodeDataBase64( lua_State* L );
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int lcoreDecodeDataBase64( lua_State* L );
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/* Input-related functions: keyboard. */
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int lcoreIsKeyPressed( lua_State* L );
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int lcoreIsKeyPressedRepeat( lua_State* L );
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int lcoreIsKeyDown( lua_State* L );
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int lcoreIsKeyReleased( lua_State* L );
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int lcoreIsKeyUp( lua_State* L );
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@@ -155,6 +160,8 @@ int lcoreGetGamepadName( lua_State* L );
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int lcoreIsGamepadButtonPressed( lua_State* L );
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int lcoreIsGamepadButtonDown( lua_State* L );
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int lcoreIsGamepadButtonReleased( lua_State* L );
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int lcoreIsGamepadButtonUp( lua_State* L );
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int lcoreGetGamepadButtonPressed( lua_State* L );
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int lcoreGetGamepadAxisCount( lua_State* L );
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int lcoreGetGamepadAxisMovement( lua_State* L );
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int lcoreSetGamepadMappings( lua_State* L );
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@@ -169,6 +176,7 @@ int lcoreSetMousePosition( lua_State* L );
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int lcoreSetMouseOffset( lua_State* L );
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int lcoreSetMouseScale( lua_State* L );
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int lcoreGetMouseWheelMove( lua_State* L );
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int lcoreGetMouseWheelMoveV( lua_State* L );
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int lcoreSetMouseCursor( lua_State* L );
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/* Input-related functions: touch. */
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int lcoreGetTouchPosition( lua_State* L );
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