Add build scripts and Windows icon/resources
Added: - build_dev.bat / build_dev.sh - Development build scripts - build_release.bat / build_release.sh - Release build scripts with embedding - icon.ico - Default Windows icon for executable - resources.rc - Windows resource file for icon and exe metadata - BUILD_SCRIPTS.md - Complete documentation for build scripts Features: - Automated development builds (no embedding, fast iteration) - Automated release builds (with Lua and asset embedding) - Interactive verification and cleanup - Custom icon and version info in Windows executables - Cross-platform scripts (Windows .bat and Unix .sh) - Safety checks and helpful messages The build scripts provide one-command building for both development and release workflows, with clear instructions and progress feedback.
This commit is contained in:
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BUILD_SCRIPTS.md
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213
BUILD_SCRIPTS.md
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@@ -0,0 +1,213 @@
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# Build Scripts Documentation
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ReiLua includes automated build scripts for easy development and release builds.
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## Available Scripts
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### Development Build Scripts
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- **Windows**: `build_dev.bat`
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- **Linux/Unix**: `build_dev.sh`
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### Release Build Scripts
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- **Windows**: `build_release.bat`
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- **Linux/Unix**: `build_release.sh`
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## Development Build
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### Purpose
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Fast iteration during game development with external Lua files and assets.
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### Usage
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**Windows:**
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```cmd
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build_dev.bat
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```
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**Linux/Unix:**
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```bash
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chmod +x build_dev.sh
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./build_dev.sh
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```
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### Features
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- ✅ No embedding - loads Lua and assets from file system
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- ✅ Fast build times
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- ✅ Edit code and assets without rebuilding
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- ✅ Automatic cleanup of embedded files
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- ✅ Warns if Lua files or assets are in build directory
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- ✅ Optional clean build: `build_dev.bat clean` or `./build_dev.sh clean`
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### Output
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- Development executable: `build/ReiLua.exe`
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- Run your game: `cd your_game && path/to/build/ReiLua.exe`
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- Debug mode: `path/to/build/ReiLua.exe --log`
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## Release Build
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### Purpose
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Create a single-file executable for distribution with all code and assets embedded.
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### Preparation
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Before running the release build, prepare your files:
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```bash
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cd build
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# Copy all Lua files
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copy ..\your_game\*.lua .
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# Or: cp ../your_game/*.lua .
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# Copy assets
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mkdir assets
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copy ..\your_game\assets\* assets\
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# Or: cp -r ../your_game/assets/* assets/
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```
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### Usage
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**Windows:**
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```cmd
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build_release.bat
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```
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**Linux/Unix:**
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```bash
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chmod +x build_release.sh
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./build_release.sh
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```
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### Features
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- ✅ Embeds all Lua files from `build/` directory
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- ✅ Embeds all assets from `build/assets/` folder
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- ✅ Creates single-file executable
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- ✅ Release optimization enabled
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- ✅ Verifies Lua files and assets before building
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- ✅ Shows summary of embedded files after build
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- ✅ Interactive confirmation before building
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### Output
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- Release executable: `build/ReiLua.exe`
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- Ready for distribution - no external dependencies
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- Can be renamed to your game name
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### Build Configuration
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The release build automatically configures:
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- `EMBED_MAIN=ON` - Embeds all Lua files
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- `EMBED_ASSETS=ON` - Embeds all assets (if assets folder exists)
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- `CMAKE_BUILD_TYPE=Release` - Optimized build
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## Customizing Your Executable
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### Adding Custom Icon
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1. Replace `icon.ico` with your own icon file
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2. Keep the same filename or update `resources.rc`
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3. Rebuild
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### Changing Executable Properties
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Edit `resources.rc` to customize:
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```rc
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VALUE "CompanyName", "Your Studio Name"
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VALUE "FileDescription", "Your Game Description"
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VALUE "ProductName", "Your Game Name"
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VALUE "LegalCopyright", "Copyright (C) Your Name, 2025"
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```
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### Renaming the Executable
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Edit `CMakeLists.txt`:
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```cmake
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project( YourGameName ) # Line 6
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```
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After building, the executable will be named `YourGameName.exe`.
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## Workflow Examples
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### Development Workflow
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```bash
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# Initial setup
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build_dev.bat
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# Edit your Lua files in your game directory
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# ... make changes ...
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# Just run - no rebuild needed!
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cd your_game
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path\to\build\ReiLua.exe
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# If you modify C code, rebuild
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build_dev.bat
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```
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### Release Workflow
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```bash
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# 1. Prepare files
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cd build
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copy ..\your_game\*.lua .
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mkdir assets
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copy ..\your_game\assets\* assets\
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# 2. Build release
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cd ..
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build_release.bat
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# 3. Test
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cd build
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ReiLua.exe --log
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# 4. Distribute
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# Copy build\ReiLua.exe to your distribution folder
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```
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## Troubleshooting
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### "CMake configuration failed"
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- Ensure CMake is installed and in PATH
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- Ensure MinGW is installed and in PATH
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- Check `CMakeLists.txt` exists in parent directory
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### "No Lua files found"
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- Copy your Lua files to `build/` directory before release build
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- Ensure `main.lua` exists (required entry point)
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### "Build failed"
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- Check compiler errors in output
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- Ensure all dependencies are installed
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- Try clean build: `build_dev.bat clean`
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### Development build embedding warning
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- The dev build script warns if it finds Lua files or assets in build/
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- These should be removed for development builds
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- The script offers to remove them automatically
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## Script Features
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### Safety Features
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- Checks for correct directory before running
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- Validates required files exist
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- Warns about potential issues
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- Interactive confirmations for release builds
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- Automatic cleanup of old embedded files
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### User Friendly
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- Clear progress messages
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- Colored output (where supported)
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- Helpful error messages
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- Pause at end to review results
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- Quick reference commands shown after build
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## Notes
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- Development builds are **much faster** than release builds
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- Release builds may take longer due to embedding and optimization
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- Always test your release build before distribution
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- The scripts work on both Windows (CMD/PowerShell) and Unix shells
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- On Unix, make scripts executable: `chmod +x build_*.sh`
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@@ -62,6 +62,11 @@ set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEMBED_FONT" )
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include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
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include_directories( include )
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# Add Windows resource file for icon and exe details
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if( WIN32 )
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list( APPEND SOURCES ${CMAKE_SOURCE_DIR}/resources.rc )
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endif()
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# Embed Lua files if EMBED_MAIN is ON
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if( EMBED_MAIN )
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file( GLOB LUA_FILES "${CMAKE_CURRENT_BINARY_DIR}/*.lua" )
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100
build_dev.bat
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100
build_dev.bat
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@@ -0,0 +1,100 @@
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@echo off
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REM ReiLua Development Build Script
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REM Run this from w64devkit shell or CMD with MinGW in PATH
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echo ================================
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echo ReiLua - Development Build
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echo ================================
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echo.
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REM Navigate to build directory
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cd build
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if errorlevel 1 (
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echo ERROR: Cannot access build directory
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exit /b 1
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)
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REM Clean old embedded files (important for dev builds!)
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echo Cleaning old embedded files...
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del /Q embedded_main.h embedded_assets.h 2>nul
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REM Warn about Lua files in build directory
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dir /b *.lua >nul 2>&1
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if not errorlevel 1 (
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echo.
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echo WARNING: Found Lua files in build directory!
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echo Development builds should load from file system, not embed.
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echo.
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dir /b *.lua
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echo.
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set /p REMOVE="Remove these files from build directory? (Y/n): "
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if /i not "%REMOVE%"=="n" (
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del /Q *.lua
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echo Lua files removed.
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)
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echo.
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)
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REM Warn about assets folder in build directory
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if exist "assets" (
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echo.
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echo WARNING: Found assets folder in build directory!
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echo Development builds should load from file system, not embed.
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echo.
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set /p REMOVE="Remove assets folder from build directory? (Y/n): "
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if /i not "%REMOVE%"=="n" (
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rmdir /S /Q assets
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echo Assets folder removed.
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)
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echo.
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)
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REM Clean old configuration if requested
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if "%1"=="clean" (
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echo Cleaning build directory...
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del /Q CMakeCache.txt *.o *.a 2>nul
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rmdir /S /Q CMakeFiles 2>nul
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echo Clean complete!
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echo.
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)
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REM Configure with MinGW
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echo Configuring CMake for development...
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cmake -G "MinGW Makefiles" ..
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if errorlevel 1 (
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echo.
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echo ERROR: CMake configuration failed!
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exit /b 1
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)
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echo.
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echo Building ReiLua...
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mingw32-make
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if errorlevel 1 (
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echo.
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echo ERROR: Build failed!
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exit /b 1
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)
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echo.
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echo ================================
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echo Build Complete!
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echo ================================
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echo.
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echo Development build created successfully!
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echo.
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echo To run your game:
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echo cd \path\to\your\game
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echo \path\to\ReiLua\build\ReiLua.exe
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echo.
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echo To run with console logging:
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echo \path\to\ReiLua\build\ReiLua.exe --log
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echo.
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echo Features:
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echo - Lua files load from file system
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echo - Assets load from file system
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echo - Fast iteration - edit and reload
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echo.
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pause
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96
build_dev.sh
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96
build_dev.sh
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@@ -0,0 +1,96 @@
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#!/bin/bash
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# ReiLua Development Build Script
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# Run this from w64devkit shell
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echo "================================"
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echo "ReiLua - Development Build"
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echo "================================"
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echo ""
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# Navigate to build directory
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cd build || exit 1
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# Clean old embedded files (important for dev builds!)
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echo "Cleaning old embedded files..."
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rm -f embedded_main.h embedded_assets.h
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# Warn about Lua files in build directory
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LUA_COUNT=$(ls *.lua 2>/dev/null | wc -l)
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if [ "$LUA_COUNT" -gt 0 ]; then
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echo ""
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echo "WARNING: Found Lua files in build directory!"
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echo "Development builds should load from file system, not embed."
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echo ""
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ls -1 *.lua
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echo ""
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read -p "Remove these files from build directory? (Y/n): " -n 1 -r
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echo ""
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if [[ ! $REPLY =~ ^[Nn]$ ]]; then
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rm -f *.lua
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echo "Lua files removed."
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fi
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echo ""
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fi
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# Warn about assets folder in build directory
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if [ -d "assets" ]; then
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echo ""
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echo "WARNING: Found assets folder in build directory!"
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echo "Development builds should load from file system, not embed."
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echo ""
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read -p "Remove assets folder from build directory? (Y/n): " -n 1 -r
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echo ""
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if [[ ! $REPLY =~ ^[Nn]$ ]]; then
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rm -rf assets
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echo "Assets folder removed."
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fi
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echo ""
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fi
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# Clean old configuration if requested
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if [ "$1" == "clean" ]; then
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echo "Cleaning build directory..."
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rm -rf CMakeCache.txt CMakeFiles/ *.o *.a
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echo "Clean complete!"
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echo ""
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fi
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# Configure with MinGW
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echo "Configuring CMake for development..."
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cmake -G "MinGW Makefiles" ..
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if [ $? -ne 0 ]; then
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echo ""
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echo "ERROR: CMake configuration failed!"
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exit 1
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fi
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echo ""
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echo "Building ReiLua..."
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make
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if [ $? -ne 0 ]; then
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echo ""
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echo "ERROR: Build failed!"
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exit 1
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fi
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echo ""
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echo "================================"
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echo "Build Complete!"
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echo "================================"
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echo ""
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echo "Development build created successfully!"
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echo ""
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echo "To run your game:"
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echo " cd /path/to/your/game"
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echo " /path/to/ReiLua/build/ReiLua.exe"
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echo ""
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echo "To run with console logging:"
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echo " /path/to/ReiLua/build/ReiLua.exe --log"
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echo ""
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echo "Features:"
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echo " - Lua files load from file system"
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echo " - Assets load from file system"
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echo " - Fast iteration - edit and reload"
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echo ""
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144
build_release.bat
Normal file
144
build_release.bat
Normal file
@@ -0,0 +1,144 @@
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@echo off
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REM ReiLua Release Build Script
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REM Run this from w64devkit shell or CMD with MinGW in PATH
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echo ================================
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echo ReiLua - Release Build
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echo ================================
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echo.
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REM Check if we're in the right directory
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if not exist "CMakeLists.txt" (
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echo ERROR: Please run this script from the ReiLua root directory
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exit /b 1
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)
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REM Navigate to build directory
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cd build
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if errorlevel 1 (
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echo ERROR: Cannot access build directory
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exit /b 1
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)
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REM Clean old embedded files
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echo Cleaning old embedded files...
|
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del /Q embedded_main.h embedded_assets.h 2>nul
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REM Check for Lua files
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echo.
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echo Checking for Lua files...
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dir /b *.lua >nul 2>&1
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if errorlevel 1 (
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echo.
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echo WARNING: No Lua files found in build directory!
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||||
echo.
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echo Please copy your Lua files:
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echo cd build
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echo copy ..\your_game\*.lua .
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echo.
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set /p CONTINUE="Do you want to continue anyway? (y/N): "
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if /i not "%CONTINUE%"=="y" exit /b 1
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) else (
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echo Found Lua files:
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dir /b *.lua
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)
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REM Check for assets folder
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echo.
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||||
echo Checking for assets...
|
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if not exist "assets" (
|
||||
echo.
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echo WARNING: No assets folder found!
|
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echo.
|
||||
echo To embed assets, create the folder and copy files:
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echo cd build
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echo mkdir assets
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echo copy ..\your_game\assets\* assets\
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echo.
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||||
set /p CONTINUE="Do you want to continue without assets? (y/N): "
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if /i not "%CONTINUE%"=="y" exit /b 1
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set EMBED_ASSETS=OFF
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) else (
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echo Found assets folder
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set EMBED_ASSETS=ON
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)
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||||
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||||
echo.
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||||
echo ================================
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||||
echo Build Configuration
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||||
echo ================================
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echo Lua Embedding: ON
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echo Asset Embedding: %EMBED_ASSETS%
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echo Build Type: Release
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echo ================================
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echo.
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pause
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||||
REM Clean CMake cache
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||||
echo.
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||||
echo Cleaning CMake cache...
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||||
del /Q CMakeCache.txt 2>nul
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||||
rmdir /S /Q CMakeFiles 2>nul
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||||
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||||
REM Configure with embedding enabled
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echo.
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echo Configuring CMake for release...
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cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=%EMBED_ASSETS% -DCMAKE_BUILD_TYPE=Release
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||||
|
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if errorlevel 1 (
|
||||
echo.
|
||||
echo ERROR: CMake configuration failed!
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||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
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||||
REM Build
|
||||
echo.
|
||||
echo Building ReiLua Release...
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||||
mingw32-make
|
||||
|
||||
if errorlevel 1 (
|
||||
echo.
|
||||
echo ERROR: Build failed!
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Show summary
|
||||
echo.
|
||||
echo ================================
|
||||
echo Embedded Files Summary
|
||||
echo ================================
|
||||
|
||||
if exist "embedded_main.h" (
|
||||
echo.
|
||||
echo Embedded Lua files:
|
||||
findstr /C:"Embedded file:" embedded_main.h
|
||||
)
|
||||
|
||||
if exist "embedded_assets.h" (
|
||||
echo.
|
||||
echo Embedded assets:
|
||||
findstr /C:"Embedded asset:" embedded_assets.h
|
||||
)
|
||||
|
||||
echo.
|
||||
echo ================================
|
||||
echo Build Complete!
|
||||
echo ================================
|
||||
echo.
|
||||
echo Executable: ReiLua.exe
|
||||
echo Location: %CD%\ReiLua.exe
|
||||
echo.
|
||||
echo Your game is ready for distribution!
|
||||
echo.
|
||||
echo To test the release build:
|
||||
echo ReiLua.exe --log (with console)
|
||||
echo ReiLua.exe (production mode)
|
||||
echo.
|
||||
echo To distribute:
|
||||
echo - Copy ReiLua.exe to your distribution folder
|
||||
echo - Rename it to your game name (optional)
|
||||
echo - That's it! Single file distribution!
|
||||
echo.
|
||||
pause
|
||||
150
build_release.sh
Normal file
150
build_release.sh
Normal file
@@ -0,0 +1,150 @@
|
||||
#!/bin/bash
|
||||
# ReiLua Release Build Script
|
||||
# Run this from w64devkit shell
|
||||
|
||||
echo "================================"
|
||||
echo "ReiLua - Release Build"
|
||||
echo "================================"
|
||||
echo ""
|
||||
|
||||
# Check if we're in the right directory
|
||||
if [ ! -f "CMakeLists.txt" ]; then
|
||||
echo "ERROR: Please run this script from the ReiLua root directory"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Navigate to build directory
|
||||
cd build || exit 1
|
||||
|
||||
# Clean old embedded files
|
||||
echo "Cleaning old embedded files..."
|
||||
rm -f embedded_main.h embedded_assets.h
|
||||
|
||||
# Check for Lua files
|
||||
echo ""
|
||||
echo "Checking for Lua files..."
|
||||
LUA_FILES=$(ls *.lua 2>/dev/null | wc -l)
|
||||
|
||||
if [ "$LUA_FILES" -eq 0 ]; then
|
||||
echo ""
|
||||
echo "WARNING: No Lua files found in build directory!"
|
||||
echo ""
|
||||
echo "Please copy your Lua files:"
|
||||
echo " cd build"
|
||||
echo " cp ../your_game/*.lua ."
|
||||
echo ""
|
||||
read -p "Do you want to continue anyway? (y/N): " -n 1 -r
|
||||
echo ""
|
||||
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
echo "Found $LUA_FILES Lua file(s):"
|
||||
ls -1 *.lua
|
||||
fi
|
||||
|
||||
# Check for assets folder
|
||||
echo ""
|
||||
echo "Checking for assets..."
|
||||
if [ ! -d "assets" ]; then
|
||||
echo ""
|
||||
echo "WARNING: No assets folder found!"
|
||||
echo ""
|
||||
echo "To embed assets, create the folder and copy files:"
|
||||
echo " cd build"
|
||||
echo " mkdir assets"
|
||||
echo " cp ../your_game/assets/* assets/"
|
||||
echo ""
|
||||
read -p "Do you want to continue without assets? (y/N): " -n 1 -r
|
||||
echo ""
|
||||
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
|
||||
exit 1
|
||||
fi
|
||||
EMBED_ASSETS="OFF"
|
||||
else
|
||||
ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l)
|
||||
echo "Found $ASSET_FILES asset file(s) in assets folder"
|
||||
EMBED_ASSETS="ON"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "================================"
|
||||
echo "Build Configuration"
|
||||
echo "================================"
|
||||
echo "Lua Embedding: ON"
|
||||
echo "Asset Embedding: $EMBED_ASSETS"
|
||||
echo "Build Type: Release"
|
||||
echo "================================"
|
||||
echo ""
|
||||
read -p "Press Enter to continue or Ctrl+C to cancel..."
|
||||
|
||||
# Clean CMake cache to ensure fresh configuration
|
||||
echo ""
|
||||
echo "Cleaning CMake cache..."
|
||||
rm -rf CMakeCache.txt CMakeFiles/
|
||||
|
||||
# Configure with embedding enabled
|
||||
echo ""
|
||||
echo "Configuring CMake for release..."
|
||||
cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
if [ $? -ne 0 ]; then
|
||||
echo ""
|
||||
echo "ERROR: CMake configuration failed!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Build
|
||||
echo ""
|
||||
echo "Building ReiLua Release..."
|
||||
make
|
||||
|
||||
if [ $? -ne 0 ]; then
|
||||
echo ""
|
||||
echo "ERROR: Build failed!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Show embedded file info
|
||||
echo ""
|
||||
echo "================================"
|
||||
echo "Embedded Files Summary"
|
||||
echo "================================"
|
||||
|
||||
if [ -f "embedded_main.h" ]; then
|
||||
echo ""
|
||||
echo "Embedded Lua files:"
|
||||
grep 'Embedded file:' embedded_main.h | sed 's/.*Embedded file: / - /'
|
||||
else
|
||||
echo "No Lua files embedded"
|
||||
fi
|
||||
|
||||
if [ -f "embedded_assets.h" ]; then
|
||||
echo ""
|
||||
echo "Embedded assets:"
|
||||
grep 'Embedded asset:' embedded_assets.h | sed 's/.*Embedded asset: / - /' | sed 's/ (.*//'
|
||||
else
|
||||
echo "No assets embedded"
|
||||
fi
|
||||
|
||||
# Get executable size
|
||||
echo ""
|
||||
echo "================================"
|
||||
echo "Build Complete!"
|
||||
echo "================================"
|
||||
EXESIZE=$(du -h ReiLua.exe | cut -f1)
|
||||
echo ""
|
||||
echo "Executable: ReiLua.exe ($EXESIZE)"
|
||||
echo "Location: $(pwd)/ReiLua.exe"
|
||||
echo ""
|
||||
echo "Your game is ready for distribution!"
|
||||
echo ""
|
||||
echo "To test the release build:"
|
||||
echo " ./ReiLua.exe --log (with console)"
|
||||
echo " ./ReiLua.exe (production mode)"
|
||||
echo ""
|
||||
echo "To distribute:"
|
||||
echo " - Copy ReiLua.exe to your distribution folder"
|
||||
echo " - Rename it to your game name (optional)"
|
||||
echo " - That's it! Single file distribution!"
|
||||
echo ""
|
||||
30
resources.rc
Normal file
30
resources.rc
Normal file
@@ -0,0 +1,30 @@
|
||||
IDI_ICON1 ICON "icon.ico"
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 1,0,0,0
|
||||
PRODUCTVERSION 1,0,0,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
FILEFLAGS 0x0L
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Reilua and Indrajith K L"
|
||||
VALUE "FileDescription", "Made using ReiLua"
|
||||
VALUE "FileVersion", "1.0.0.0"
|
||||
VALUE "InternalName", "ReiLua"
|
||||
VALUE "LegalCopyright", "Copyright (C) ReiLua and Indrajith K L, 2025"
|
||||
VALUE "OriginalFilename", "ReiLua.exe"
|
||||
VALUE "ProductName", "My Awesome Game"
|
||||
VALUE "ProductVersion", "1.0.0.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
Reference in New Issue
Block a user