Moved to raylib 4.2.0. Renamed some directory functions to raylib 4.2.0 conventions. Removed GenMeshBinormals and GetRayCollisionModel. Sound and music pan.

This commit is contained in:
jussi
2022-08-19 13:38:09 +03:00
parent 4f54a0a499
commit 49f1dad6b9
13 changed files with 665 additions and 352 deletions

View File

@@ -38,7 +38,6 @@ int lmodelsSetMeshColor( lua_State *L );
int lmodelsExportMesh( lua_State *L );
int lmodelsGetMeshBoundingBox( lua_State *L );
int lmodelsGenMeshTangents( lua_State *L );
int lmodelsGenMeshBinormals( lua_State *L );
/* Material. */
int lmodelsLoadMaterialDefault( lua_State *L );
int lmodelsCreateMaterial( lua_State *L );
@@ -71,7 +70,6 @@ int lmodelsCheckCollisionBoxes( lua_State *L );
int lmodelsCheckCollisionBoxSphere( lua_State *L );
int lmodelsGetRayCollisionSphere( lua_State *L );
int lmodelsGetRayCollisionBox( lua_State *L );
int lmodelsGetRayCollisionModel( lua_State *L );
int lmodelsGetRayCollisionMesh( lua_State *L );
int lmodelsGetRayCollisionTriangle( lua_State *L );
int lmodelsGetRayCollisionQuad( lua_State *L );