Moved to raylib 4.2.0. Renamed some directory functions to raylib 4.2.0 conventions. Removed GenMeshBinormals and GetRayCollisionModel. Sound and music pan.
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@@ -13,7 +13,7 @@ bool stateInit( const char *exePath ) {
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state->hasWindow = true;
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state->run = true;
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state->resolution = (Vector2){ 1024, 720 };
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state->resolution = (Vector2){ 800, 600 };
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state->luaState = NULL;
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state->textureSource = TEXTURE_SOURCE_TEXTURE;
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/* Images. */
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@@ -93,7 +93,7 @@ bool stateInit( const char *exePath ) {
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state->materials[i] = NULL;
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}
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}
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InitWindow( state->resolution.x, state->resolution.y, "ReiLua" );
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/* Has to be after InitWindod where opengl context is created. */
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state->materials[0] = malloc( sizeof( Material ) );
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