Raygui wrapper library disable and styles for each element.

This commit is contained in:
jussi
2023-12-01 00:26:43 +02:00
parent a5d40f7025
commit 4a783a156e
8 changed files with 243 additions and 390 deletions

View File

@@ -1,7 +1,7 @@
package.path = package.path..";"..RL.GetBasePath().."?.lua"
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
util = require( "utillib" )
Util = require( "utillib" )
Vec2 = require( "vector2" )
Rect = require( "rectangle" )
Color = require( "color" )
@@ -13,29 +13,29 @@ FileExplorer = require( "file_explorer" )
-- Textures.
-- Note that textures are global.
cancelTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cancel.png" )
backTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/previous-button.png" )
folderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/open-folder.png" )
filesTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/files.png" )
borderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
bgrTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_bgr.png" )
CancelTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cancel.png" )
BackTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/previous-button.png" )
FolderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/open-folder.png" )
FilesTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/files.png" )
BorderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
BgrTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_bgr.png" )
RL.GenTextureMipmaps( cancelTexture )
RL.GenTextureMipmaps( backTexture )
RL.GenTextureMipmaps( folderTexture )
RL.GenTextureMipmaps( filesTexture )
RL.GenTextureMipmaps( borderTexture )
RL.GenTextureMipmaps( bgrTexture )
RL.GenTextureMipmaps( CancelTexture )
RL.GenTextureMipmaps( BackTexture )
RL.GenTextureMipmaps( FolderTexture )
RL.GenTextureMipmaps( FilesTexture )
RL.GenTextureMipmaps( BorderTexture )
RL.GenTextureMipmaps( BgrTexture )
RL.SetTextureFilter( cancelTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( backTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( folderTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( filesTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( borderTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( bgrTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( CancelTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( BackTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( FolderTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( FilesTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( BorderTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureFilter( BgrTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetTextureWrap( borderTexture, RL.TEXTURE_WRAP_REPEAT )
RL.SetTextureWrap( bgrTexture, RL.TEXTURE_WRAP_REPEAT )
RL.SetTextureWrap( BorderTexture, RL.TEXTURE_WRAP_REPEAT )
RL.SetTextureWrap( BgrTexture, RL.TEXTURE_WRAP_REPEAT )
-- End of calculator definition.
@@ -43,7 +43,7 @@ local calculator = nil
local fileExplorer = nil
local showButton = nil
function initGui()
local function initGui()
showButton = Gui.element:new( {
bounds = Rect:new( 0, 0, 96, 32 ),
drawBounds = true,
@@ -65,7 +65,7 @@ function RL.init()
local monitor = 0
local mPos = RL.GetMonitorPosition( monitor )
local mSize = RL.GetMonitorSize( monitor )
winSize = RL.GetScreenSize()
local winSize = RL.GetScreenSize()
RL.SetWindowTitle( "ReiLuaGui examples" )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
@@ -84,4 +84,4 @@ function RL.draw()
RL.ClearBackground( RL.RAYWHITE )
Gui.draw()
end
end