Raygui wrapper library disable and styles for each element.
This commit is contained in:
@@ -18,6 +18,7 @@ KEY CHANGES:
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- ADDED: Platform web.
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- ADDED: Platform web.
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- ADDED: Raygui textures with SetShapesTexture.
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- ADDED: Raygui textures with SetShapesTexture.
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- CHANGE: Raygui wrapper library is now object based. Possible to have multiple separated gui systems.
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- CHANGE: Raygui wrapper library is now object based. Possible to have multiple separated gui systems.
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- ADDED: Raygui wrapper library disabled and styles for each element.
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DETAILED CHANGES:
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DETAILED CHANGES:
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- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
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- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
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4
devnotes
4
devnotes
@@ -1,8 +1,10 @@
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Current {
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Current {
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* Gui library to object based.
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}
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}
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Backlog {
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Backlog {
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* Raygui lib
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* Check if could remove flickering from changing draw order by making queue for order changing and only
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change them after everything is drawn.
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* Platform desktop SDL.
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* Platform desktop SDL.
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* Text input not working on gui. Could this be Raylib issue?
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* Text input not working on gui. Could this be Raylib issue?
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* Haptic functions.
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* Haptic functions.
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@@ -27,7 +27,7 @@ function Calculator:new( pos )
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object.handle:add( Gui.texture:new( {
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object.handle:add( Gui.texture:new( {
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bounds = object.handle.bounds:clone(),
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bounds = object.handle.bounds:clone(),
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texture = bgrTexture,
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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@@ -35,7 +35,7 @@ function Calculator:new( pos )
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object.handle:add( Gui.texture:new( {
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object.handle:add( Gui.texture:new( {
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bounds = object.handle.bounds:clone(),
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bounds = object.handle.bounds:clone(),
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texture = borderTexture,
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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@@ -57,7 +57,7 @@ function Calculator:new( pos )
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object.closeButton:add( Gui.texture:new( {
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object.closeButton:add( Gui.texture:new( {
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bounds = object.closeButton.bounds:clone(),
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bounds = object.closeButton.bounds:clone(),
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texture = cancelTexture,
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texture = CancelTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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} ) )
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} ) )
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@@ -70,7 +70,7 @@ function Calculator:new( pos )
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object.panel:add( Gui.texture:new( {
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object.panel:add( Gui.texture:new( {
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bounds = object.panel.bounds:clone(),
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bounds = object.panel.bounds:clone(),
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texture = bgrTexture,
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.GRAY ),
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color = Color:new( RL.GRAY ),
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@@ -78,7 +78,7 @@ function Calculator:new( pos )
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object.panel:add( Gui.texture:new( {
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object.panel:add( Gui.texture:new( {
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bounds = object.panel.bounds:clone(),
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bounds = object.panel.bounds:clone(),
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texture = borderTexture,
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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@@ -27,7 +27,7 @@ function FileExplorer:new( pos )
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object.handle:add( Gui.texture:new( {
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object.handle:add( Gui.texture:new( {
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bounds = object.handle.bounds:clone(),
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bounds = object.handle.bounds:clone(),
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texture = bgrTexture,
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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@@ -35,7 +35,7 @@ function FileExplorer:new( pos )
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object.handle:add( Gui.texture:new( {
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object.handle:add( Gui.texture:new( {
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bounds = object.handle.bounds:clone(),
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bounds = object.handle.bounds:clone(),
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texture = borderTexture,
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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@@ -57,7 +57,7 @@ function FileExplorer:new( pos )
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object.closeButton:add( Gui.texture:new( {
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object.closeButton:add( Gui.texture:new( {
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bounds = object.closeButton.bounds:clone(),
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bounds = object.closeButton.bounds:clone(),
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texture = cancelTexture,
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texture = CancelTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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} ) )
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} ) )
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@@ -70,7 +70,7 @@ function FileExplorer:new( pos )
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object.panel:add( Gui.texture:new( {
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object.panel:add( Gui.texture:new( {
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bounds = object.panel.bounds:clone(),
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bounds = object.panel.bounds:clone(),
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texture = bgrTexture,
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texture = BgrTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.GRAY ),
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color = Color:new( RL.GRAY ),
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@@ -78,7 +78,7 @@ function FileExplorer:new( pos )
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object.panel:add( Gui.texture:new( {
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object.panel:add( Gui.texture:new( {
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bounds = object.panel.bounds:clone(),
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bounds = object.panel.bounds:clone(),
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texture = borderTexture,
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texture = BorderTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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VAling = Gui.ALING.CENTER,
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color = Color:new( RL.LIGHTGRAY ),
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color = Color:new( RL.LIGHTGRAY ),
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@@ -110,7 +110,7 @@ function FileExplorer:new( pos )
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object.backButton:add( Gui.texture:new( {
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object.backButton:add( Gui.texture:new( {
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bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
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bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
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texture = backTexture,
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texture = BackTexture,
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HAling = Gui.ALING.CENTER,
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HAling = Gui.ALING.CENTER,
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color = Color:new( RL.BLACK )
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color = Color:new( RL.BLACK )
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} ) )
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} ) )
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@@ -153,8 +153,8 @@ function FileExplorer:new( pos )
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object.path = RL.GetBasePath()
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object.path = RL.GetBasePath()
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-- Take last '/' away.
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-- Take last '/' away.
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if util.utf8Sub( object.path, utf8.len( object.path ), utf8.len( object.path ) ) == "/" then
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if Util.utf8Sub( object.path, utf8.len( object.path ), utf8.len( object.path ) ) == "/" then
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object.path = util.utf8Sub( object.path, 1, utf8.len( object.path ) - 1 )
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object.path = Util.utf8Sub( object.path, 1, utf8.len( object.path ) - 1 )
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end
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end
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object.file = ""
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object.file = ""
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@@ -228,11 +228,11 @@ function FileExplorer:updateFiles()
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table.sort( folders, function( a, b ) return a < b end )
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table.sort( folders, function( a, b ) return a < b end )
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for _, folder in ipairs( folders ) do
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for _, folder in ipairs( folders ) do
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self:addFileToList( folder, folderTexture, { 150, 120, 80 }, function() self:changeDir( folder ) end )
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self:addFileToList( folder, FolderTexture, { 150, 120, 80 }, function() self:changeDir( folder ) end )
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end
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end
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for _, file in ipairs( files ) do
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for _, file in ipairs( files ) do
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self:addFileToList( file, filesTexture, RL.WHITE, function() self:fileSelect( file ) end )
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self:addFileToList( file, FilesTexture, RL.WHITE, function() self:fileSelect( file ) end )
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end
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end
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end
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end
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@@ -1,7 +1,7 @@
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package.path = package.path..";"..RL.GetBasePath().."?.lua"
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package.path = package.path..";"..RL.GetBasePath().."?.lua"
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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util = require( "utillib" )
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Util = require( "utillib" )
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Vec2 = require( "vector2" )
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Vec2 = require( "vector2" )
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Rect = require( "rectangle" )
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Rect = require( "rectangle" )
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Color = require( "color" )
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Color = require( "color" )
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@@ -13,29 +13,29 @@ FileExplorer = require( "file_explorer" )
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-- Textures.
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-- Textures.
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-- Note that textures are global.
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-- Note that textures are global.
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cancelTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cancel.png" )
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CancelTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cancel.png" )
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backTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/previous-button.png" )
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BackTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/previous-button.png" )
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folderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/open-folder.png" )
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FolderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/open-folder.png" )
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filesTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/files.png" )
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FilesTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/files.png" )
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borderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
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BorderTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
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bgrTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_bgr.png" )
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BgrTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_bgr.png" )
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RL.GenTextureMipmaps( cancelTexture )
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RL.GenTextureMipmaps( CancelTexture )
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RL.GenTextureMipmaps( backTexture )
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RL.GenTextureMipmaps( BackTexture )
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RL.GenTextureMipmaps( folderTexture )
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RL.GenTextureMipmaps( FolderTexture )
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RL.GenTextureMipmaps( filesTexture )
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RL.GenTextureMipmaps( FilesTexture )
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RL.GenTextureMipmaps( borderTexture )
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RL.GenTextureMipmaps( BorderTexture )
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RL.GenTextureMipmaps( bgrTexture )
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RL.GenTextureMipmaps( BgrTexture )
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RL.SetTextureFilter( cancelTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( CancelTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( backTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( BackTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( folderTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( FolderTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( filesTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( FilesTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( borderTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( BorderTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( bgrTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( BgrTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureWrap( borderTexture, RL.TEXTURE_WRAP_REPEAT )
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RL.SetTextureWrap( BorderTexture, RL.TEXTURE_WRAP_REPEAT )
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RL.SetTextureWrap( bgrTexture, RL.TEXTURE_WRAP_REPEAT )
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RL.SetTextureWrap( BgrTexture, RL.TEXTURE_WRAP_REPEAT )
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-- End of calculator definition.
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-- End of calculator definition.
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@@ -43,7 +43,7 @@ local calculator = nil
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local fileExplorer = nil
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local fileExplorer = nil
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local showButton = nil
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local showButton = nil
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function initGui()
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local function initGui()
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showButton = Gui.element:new( {
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showButton = Gui.element:new( {
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bounds = Rect:new( 0, 0, 96, 32 ),
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bounds = Rect:new( 0, 0, 96, 32 ),
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drawBounds = true,
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drawBounds = true,
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@@ -65,7 +65,7 @@ function RL.init()
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local monitor = 0
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local monitor = 0
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local mPos = RL.GetMonitorPosition( monitor )
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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winSize = RL.GetScreenSize()
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local winSize = RL.GetScreenSize()
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RL.SetWindowTitle( "ReiLuaGui examples" )
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RL.SetWindowTitle( "ReiLuaGui examples" )
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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@@ -84,4 +84,4 @@ function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.ClearBackground( RL.RAYWHITE )
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Gui.draw()
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Gui.draw()
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end
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end
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@@ -47,10 +47,13 @@ function RL.init()
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_LINE_SPACING, 20 )
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local label = Gui:Label(
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local label = Gui:Label(
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Rect:new( 16, 16, 64, 32 ),
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Rect:new( 16, 16, 64, 32 ),
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@@ -65,17 +68,26 @@ function RL.init()
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local button = Gui:Button(
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local button = Gui:Button(
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Rect:new( 245, 188, 64, 32 ),
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Rect:new( 245, 188, 64, 32 ),
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"Dog",
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"Dog",
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function() toggleGroup:setText( "Dog;Cat\nEagle" ) end,
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function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
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texture,
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textureRect
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)
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)
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button.styles = {
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{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
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{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
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{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
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}
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button.texture = texture
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button.textureRect = textureRect
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local checkbox = Gui:CheckBox(
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local checkbox = Gui:CheckBox(
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Rect:new( 64, 128, 20, 20 ),
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Rect:new( 116, 128, 20, 20 ),
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"Dog",
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"Visible",
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toggleGroup.visible,
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function( self ) toggleGroup.visible = self.checked end
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)
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local toggle = Gui:Toggle(
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Rect:new( 32, 160, 100, 32 ),
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"Toggle",
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false,
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false,
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nil,
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nil
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texture,
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textureRect
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)
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)
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local combobox = Gui:ComboBox(
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local combobox = Gui:ComboBox(
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Rect:new( 64, 256, 128, 32 ),
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Rect:new( 64, 256, 128, 32 ),
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@@ -128,10 +140,10 @@ function RL.init()
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0,
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0,
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0,
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0,
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100,
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100,
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function( self ) print( "Changed value "..self.value ) end,
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function( self ) print( "Changed value "..self.value ) end
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texture,
|
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textureRect
|
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)
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)
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slider.texture = texture
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slider.textureRect = textureRect
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local sliderbar = Gui:SliderBar(
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local sliderbar = Gui:SliderBar(
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Rect:new( 50, 550, 256, 32 ),
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Rect:new( 50, 550, 256, 32 ),
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"min",
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"min",
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||||||
@@ -171,10 +183,13 @@ function RL.init()
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|||||||
function( self ) self.visible = false end,
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function( self ) self.visible = false end,
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||||||
-- Grab callback.
|
-- Grab callback.
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||||||
function( self ) Gui:set2Top( self ) end,
|
function( self ) Gui:set2Top( self ) end,
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||||||
nil,
|
nil
|
||||||
texture,
|
|
||||||
textureRect
|
|
||||||
)
|
)
|
||||||
|
windowbox.styles = {
|
||||||
|
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||||
|
}
|
||||||
|
windowbox.texture = texture
|
||||||
|
windowbox.textureRect = textureRect
|
||||||
local groupbox = Gui:GroupBox(
|
local groupbox = Gui:GroupBox(
|
||||||
Rect:new( 400, 700, 256, 256 ),
|
Rect:new( 400, 700, 256, 256 ),
|
||||||
"GroupBox"
|
"GroupBox"
|
||||||
@@ -189,15 +204,17 @@ function RL.init()
|
|||||||
-- Grab callback.
|
-- Grab callback.
|
||||||
function( self ) Gui:set2Top( self ) end
|
function( self ) Gui:set2Top( self ) end
|
||||||
)
|
)
|
||||||
|
panel.styles = {
|
||||||
|
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
|
||||||
|
{ RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
|
||||||
|
{ RL.DEFAULT, RL.BACKGROUND_COLOR, RL.ColorToInt( RL.DARKBLUE ) },
|
||||||
|
}
|
||||||
tabBar = Gui:GuiTabBar(
|
tabBar = Gui:GuiTabBar(
|
||||||
Rect:new( 700, 520, 700, 32 ),
|
Rect:new( 700, 520, 700, 32 ),
|
||||||
"Cat;Dog;Horse;Cow",
|
"Cat;Dog;Horse;Cow",
|
||||||
0,
|
0,
|
||||||
-- function( self ) Gui:set2Top( self ) end
|
|
||||||
nil,
|
nil,
|
||||||
closeTab,
|
closeTab
|
||||||
texture,
|
|
||||||
textureRect
|
|
||||||
)
|
)
|
||||||
local scrollpanel = Gui:ScrollPanel(
|
local scrollpanel = Gui:ScrollPanel(
|
||||||
Rect:new( 800, 64, 256, 256 ),
|
Rect:new( 800, 64, 256, 256 ),
|
||||||
@@ -222,23 +239,26 @@ function RL.init()
|
|||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
function( self ) print( self:getItem( self.active ) ) end,
|
function( self ) print( self:getItem( self.active ) ) end
|
||||||
texture,
|
|
||||||
textureRect
|
|
||||||
)
|
)
|
||||||
|
listviewex.styles = {
|
||||||
|
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
|
||||||
|
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
|
||||||
|
{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
|
||||||
|
}
|
||||||
|
listviewex.texture = texture
|
||||||
|
listviewex.textureRect = textureRect
|
||||||
local messagebox = Gui:MessageBox(
|
local messagebox = Gui:MessageBox(
|
||||||
Rect:new( 1100, 150, 300, 128 ),
|
Rect:new( 1100, 150, 300, 128 ),
|
||||||
"Title",
|
"Title",
|
||||||
"Message",
|
"Should we disable\nwindow box?",
|
||||||
"Cancel;Ok",
|
"No;Yes",
|
||||||
function( self )
|
function( self )
|
||||||
if 0 < self.buttonIndex then
|
if 0 < self.buttonIndex then
|
||||||
print( "You pressed "..self:getItem( self.buttonIndex ) )
|
|
||||||
|
|
||||||
if self.buttonIndex == 1 then
|
if self.buttonIndex == 1 then
|
||||||
Gui:set2Back( windowbox )
|
windowbox.disabled = false
|
||||||
elseif self.buttonIndex == 2 then
|
elseif self.buttonIndex == 2 then
|
||||||
Gui:set2Top( windowbox )
|
windowbox.disabled = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -875,4 +875,4 @@ Gui.shape = Shape
|
|||||||
Gui.element = Element
|
Gui.element = Element
|
||||||
Gui.container = Container
|
Gui.container = Container
|
||||||
|
|
||||||
return Gui
|
return Gui
|
||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user