New raylib 5.5 functions.
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@@ -35,6 +35,7 @@ bool stateInit( int argn, const char** argc, const char* basePath ) {
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state->guiFont = GuiGetFont();
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state->defaultMaterial = LoadMaterialDefault();
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state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 };
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state->shapesTexture = (Texture){ 1, 1, 1, 1, 7 };
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state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) );
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int* defaultShaderLocs = rlGetShaderLocsDefault();
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