Rest of shapes draw functions.
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@@ -82,7 +82,7 @@ function init()
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RL_SetCamera3DPosition( camera, pos )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 1, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FIRST_PERSON )
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RL_SetCameraMode( camera, CAMERA_FIRST_PERSON )
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-- for x = 0, 3 do
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-- for y = 0, 9 do
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@@ -30,7 +30,7 @@ function init()
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RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 1, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FREE )
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RL_SetCameraMode( camera, CAMERA_FREE )
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heigthImage = RL_LoadImage( RL_GetBasePath().."../resources/images/heightmap.png" )
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@@ -23,7 +23,7 @@ function init()
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RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 1, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FREE )
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RL_SetCameraMode( camera, CAMERA_FREE )
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material = RL_CreateMaterial( {
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maps = {
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@@ -22,7 +22,7 @@ function init()
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RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 1, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FREE )
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RL_SetCameraMode( camera, CAMERA_FREE )
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local ts = PLANE_SIZE
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local meshData = {
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@@ -34,6 +34,8 @@ function init()
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local mSize = RL_GetMonitorSize( monitor )
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local winSize = { 1920, 1080 }
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RL_SetConfigFlags( FLAG_VSYNC_HINT )
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RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
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RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL_SetWindowSize( winSize )
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@@ -41,7 +43,7 @@ function init()
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RL_SetCamera3DPosition( camera, { 0, 1, 2 } )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 1, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FREE )
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RL_SetCameraMode( camera, CAMERA_FREE )
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calcNormal( tri )
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end
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@@ -30,7 +30,7 @@ function init()
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RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
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RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL_SetCamera3DUp( camera, { 0, 1, 0 } )
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RL_SetCamera3DMode( camera, CAMERA_FREE )
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RL_SetCameraMode( camera, CAMERA_FREE )
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sphereMesh = RL_GenMeshSphere( 1.0, 8, 10 )
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