Rest of shapes draw functions.

This commit is contained in:
jussi
2022-06-12 23:20:10 +03:00
parent 9dd3fa10ce
commit 4cb361733e
13 changed files with 1038 additions and 18 deletions

View File

@@ -82,7 +82,7 @@ function init()
RL_SetCamera3DPosition( camera, pos )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FIRST_PERSON )
RL_SetCameraMode( camera, CAMERA_FIRST_PERSON )
-- for x = 0, 3 do
-- for y = 0, 9 do

View File

@@ -30,7 +30,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
heigthImage = RL_LoadImage( RL_GetBasePath().."../resources/images/heightmap.png" )

View File

@@ -23,7 +23,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
material = RL_CreateMaterial( {
maps = {

View File

@@ -22,7 +22,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
local ts = PLANE_SIZE
local meshData = {

View File

@@ -34,6 +34,8 @@ function init()
local mSize = RL_GetMonitorSize( monitor )
local winSize = { 1920, 1080 }
RL_SetConfigFlags( FLAG_VSYNC_HINT )
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL_SetWindowSize( winSize )
@@ -41,7 +43,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 1, 2 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
calcNormal( tri )
end

View File

@@ -30,7 +30,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
sphereMesh = RL_GenMeshSphere( 1.0, 8, 10 )