Rest of shapes draw functions.

This commit is contained in:
jussi
2022-06-12 23:20:10 +03:00
parent 9dd3fa10ce
commit 4cb361733e
13 changed files with 1038 additions and 18 deletions

228
API.md
View File

@@ -1335,6 +1335,14 @@ Set target FPS ( maximum )
---
> FPS = RL_GetFPS()
Get current FPS
- Success return int
---
> delta = RL_GetFrameTime()
Get time in seconds for last frame drawn ( Delta time )
@@ -2274,7 +2282,7 @@ Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
---
> success = RL_SetCamera3DMode( camera3D camera, int mode )
> success = RL_SetCameraMode( camera3D camera, int mode )
Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
@@ -2444,6 +2452,17 @@ Get the world space position for a 2d camera screen space position
---
> success = RL_SetShapesTexture( Texture2D texture, Rectangle source )
Set texture and rectangle to be used on shapes drawing
NOTE: It can be useful when using basic shapes and one single font,
defining a font char white rectangle would allow drawing everything in a single draw call
- Failure return false
- Success return true
---
> success = RL_DrawPixel( Vector2 pos, Color color )
Draw a pixel
@@ -2462,6 +2481,42 @@ Draw a line defining thickness
---
> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
Draw a line using cubic-bezier curves in-out
- Failure return false
- Success return true
---
> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
Draw line using quadratic bezier curves with a control point
- Failure return false
- Success return true
---
> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
Draw line using quadratic bezier curves with a control point
- Failure return false
- Success return true
---
> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )
Draw lines sequence
- Failure return false
- Success return true
---
> success = RL_DrawCircle( Vector2 center, float radius, Color color )
Draw a color-filled circle
@@ -2471,6 +2526,33 @@ Draw a color-filled circle
---
> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
Draw a piece of a circle
- Failure return false
- Success return true
---
> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
Draw circle sector outline
- Failure return false
- Success return true
---
> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )
Draw a gradient-filled circle
- Failure return false
- Success return true
---
> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
Draw circle outline
@@ -2480,6 +2562,42 @@ Draw circle outline
---
> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )
Draw ellipse
- Failure return false
- Success return true
---
> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )
Draw ellipse outline
- Failure return false
- Success return true
---
> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
Draw ring
- Failure return false
- Success return true
---
> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
Draw ring outline
- Failure return false
- Success return true
---
> success = RL_DrawRectangle( Rectangle rec, Color color )
Draw a color-filled rectangle
@@ -2498,6 +2616,69 @@ Draw a color-filled rectangle with pro parameters
---
> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )
Draw a vertical-gradient-filled rectangle
- Failure return false
- Success return true
---
> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )
Draw a horizontal-gradient-filled rectangle
- Failure return false
- Success return true
---
> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )
Draw a gradient-filled rectangle with custom vertex colors
- Failure return false
- Success return true
---
> success = RL_DrawRectangleLines( Rectangle rec, Color color )
Draw rectangle outline
- Failure return false
- Success return true
---
> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )
Draw rectangle outline with extended parameters
- Failure return false
- Success return true
---
> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )
Draw rectangle with rounded edges
- Failure return false
- Success return true
---
> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )
Draw rectangle with rounded edges outline
- Failure return false
- Success return true
---
> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw a color-filled triangle ( Vertex in counter-clockwise order! )
@@ -2516,6 +2697,51 @@ Draw triangle outline ( Vertex in counter-clockwise order! )
---
> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )
Draw a triangle fan defined by points ( first vertex is the center )
- Failure return false
- Success return true
---
> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )
Draw a triangle strip defined by points
- Failure return false
- Success return true
---
> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )
Draw a regular polygon ( Vector version )
- Failure return false
- Success return true
---
> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )
Draw a polygon outline of n sides
- Failure return false
- Success return true
---
> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )
Draw a polygon outline of n sides with extended parameters
- Failure return false
- Success return true
---
## Shapes - Collision
---

View File

@@ -82,7 +82,7 @@ function init()
RL_SetCamera3DPosition( camera, pos )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FIRST_PERSON )
RL_SetCameraMode( camera, CAMERA_FIRST_PERSON )
-- for x = 0, 3 do
-- for y = 0, 9 do

View File

@@ -30,7 +30,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
heigthImage = RL_LoadImage( RL_GetBasePath().."../resources/images/heightmap.png" )

View File

@@ -23,7 +23,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
material = RL_CreateMaterial( {
maps = {

View File

@@ -22,7 +22,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
local ts = PLANE_SIZE
local meshData = {

View File

@@ -34,6 +34,8 @@ function init()
local mSize = RL_GetMonitorSize( monitor )
local winSize = { 1920, 1080 }
RL_SetConfigFlags( FLAG_VSYNC_HINT )
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL_SetWindowSize( winSize )
@@ -41,7 +43,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 1, 2 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
calcNormal( tri )
end

View File

@@ -30,7 +30,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCamera3DMode( camera, CAMERA_FREE )
RL_SetCameraMode( camera, CAMERA_FREE )
sphereMesh = RL_GenMeshSphere( 1.0, 8, 10 )

View File

@@ -35,6 +35,7 @@ int lcoreSetClipboardText( lua_State *L );
int lcoreGetClipboardText( lua_State *L );
/* Timing. */
int lcoreSetTargetFPS( lua_State *L );
int lcoreGetFPS( lua_State *L );
int lcoreGetFrameTime( lua_State *L );
int lcoreGetTime( lua_State *L );
/* Misc. */
@@ -117,7 +118,7 @@ int lcoreGetCamera3DUp( lua_State *L );
int lcoreGetCamera3DFovy( lua_State *L );
int lcoreGetCamera3DProjection( lua_State *L );
int lcoreUpdateCamera3D( lua_State *L );
int lcoreSetCamera3DMode( lua_State *L );
int lcoreSetCameraMode( lua_State *L );
int lcoreSetCameraPanControl( lua_State *L );
int lcoreSetCameraAltControl( lua_State *L );
int lcoreSetCameraSmoothZoomControl( lua_State *L );

View File

@@ -1,14 +1,38 @@
#pragma once
/* Drawing. */
int lshapesSetShapesTexture( lua_State *L );
int lshapesDrawPixel( lua_State *L );
int lshapesDrawLine( lua_State *L );
int lshapesDrawLineBezier( lua_State *L );
int lshapesDrawLineBezierQuad( lua_State *L );
int lshapesDrawLineBezierCubic( lua_State *L );
int lshapesDrawLineStrip( lua_State *L );
int lshapesDrawCircle( lua_State *L );
int lshapesDrawCircleSector( lua_State *L );
int lshapesDrawCircleSectorLines( lua_State *L );
int lshapesDrawCircleGradient( lua_State *L );
int lshapesDrawCircleLines( lua_State *L );
int lshapesDrawEllipse( lua_State *L );
int lshapesDrawEllipseLines( lua_State *L );
int lshapesDrawRing( lua_State *L );
int lshapesDrawRingLines( lua_State *L );
int lshapesDrawRectangle( lua_State *L );
int lshapesDrawRectanglePro( lua_State *L );
int lshapesDrawRectangleGradientV( lua_State *L );
int lshapesDrawRectangleGradientH( lua_State *L );
int lshapesDrawRectangleGradientEx( lua_State *L );
int lshapesDrawRectangleLines( lua_State *L );
int lshapesDrawRectangleLinesEx( lua_State *L );
int lshapesDrawRectangleRounded( lua_State *L );
int lshapesDrawRectangleRoundedLines( lua_State *L );
int lshapesDrawTriangle( lua_State *L );
int lshapesDrawTriangleLines( lua_State *L );
int lshapesDrawTriangleFan( lua_State *L );
int lshapesDrawTriangleStrip( lua_State *L );
int lshapesDrawPoly( lua_State *L );
int lshapesDrawPolyLines( lua_State *L );
int lshapesDrawPolyLinesEx( lua_State *L );
/* Collision. */
int lshapesCheckCollisionRecs( lua_State *L );
int lshapesCheckCollisionCircles( lua_State *L );

View File

@@ -587,6 +587,19 @@ int lcoreSetTargetFPS( lua_State *L ) {
return 1;
}
/*
> FPS = RL_GetFPS()
Get current FPS
- Success return int
*/
int lcoreGetFPS( lua_State *L ) {
lua_pushinteger( L, GetFPS() );
return 1;
}
/*
> delta = RL_GetFrameTime()
@@ -2804,16 +2817,16 @@ int lcoreSetCamera3DProjection( lua_State *L ) {
}
/*
> success = RL_SetCamera3DMode( camera3D camera, int mode )
> success = RL_SetCameraMode( camera3D camera, int mode )
Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
- Failure return false
- Success return true
*/
int lcoreSetCamera3DMode( lua_State *L ) {
int lcoreSetCameraMode( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DMode( camera3D camera, int mode )" );
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMode( camera3D camera, int mode )" );
lua_pushboolean( L, false );
return 1;
}

View File

@@ -685,6 +685,7 @@ void luaRegister() {
lua_register( L, "RL_GetClipboardText", lcoreGetClipboardText );
/* Timing. */
lua_register( L, "RL_SetTargetFPS", lcoreSetTargetFPS );
lua_register( L, "RL_GetFPS", lcoreGetFPS );
lua_register( L, "RL_GetFrameTime", lcoreGetFrameTime );
lua_register( L, "RL_GetTime", lcoreGetTime );
/* Misc. */
@@ -767,7 +768,7 @@ void luaRegister() {
lua_register( L, "RL_GetCamera3DFovy", lcoreGetCamera3DFovy );
lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode );
lua_register( L, "RL_SetCameraMode", lcoreSetCameraMode );
lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
@@ -824,14 +825,38 @@ void luaRegister() {
/* Shapes. */
/* Drawing. */
lua_register( L, "RL_SetShapesTexture", lshapesSetShapesTexture );
lua_register( L, "RL_DrawPixel", lshapesDrawPixel );
lua_register( L, "RL_DrawLine", lshapesDrawLine );
lua_register( L, "RL_DrawLineBezier", lshapesDrawLineBezier );
lua_register( L, "RL_DrawLineBezierQuad", lshapesDrawLineBezierQuad );
lua_register( L, "RL_DrawLineBezierCubic", lshapesDrawLineBezierCubic );
lua_register( L, "RL_DrawLineStrip", lshapesDrawLineStrip );
lua_register( L, "RL_DrawCircle", lshapesDrawCircle );
lua_register( L, "RL_DrawCircleSector", lshapesDrawCircleSector );
lua_register( L, "RL_DrawCircleSectorLines", lshapesDrawCircleSectorLines );
lua_register( L, "RL_DrawCircleGradient", lshapesDrawCircleGradient );
lua_register( L, "RL_DrawCircleLines", lshapesDrawCircleLines );
lua_register( L, "RL_DrawEllipse", lshapesDrawEllipse );
lua_register( L, "RL_DrawEllipseLines", lshapesDrawEllipseLines );
lua_register( L, "RL_DrawRing", lshapesDrawRing );
lua_register( L, "RL_DrawRingLines", lshapesDrawRingLines );
lua_register( L, "RL_DrawRectangle", lshapesDrawRectangle );
lua_register( L, "RL_DrawRectanglePro", lshapesDrawRectanglePro );
lua_register( L, "RL_DrawRectangleGradientV", lshapesDrawRectangleGradientV );
lua_register( L, "RL_DrawRectangleGradientH", lshapesDrawRectangleGradientH );
lua_register( L, "RL_DrawRectangleGradientEx", lshapesDrawRectangleGradientEx );
lua_register( L, "RL_DrawRectangleLines", lshapesDrawRectangleLines );
lua_register( L, "RL_DrawRectangleLinesEx", lshapesDrawRectangleLinesEx );
lua_register( L, "RL_DrawRectangleRounded", lshapesDrawRectangleRounded );
lua_register( L, "RL_DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines );
lua_register( L, "RL_DrawTriangle", lshapesDrawTriangle );
lua_register( L, "RL_DrawTriangleLines", lshapesDrawTriangleLines );
lua_register( L, "RL_DrawTriangleFan", lshapesDrawTriangleFan );
lua_register( L, "RL_DrawTriangleStrip", lshapesDrawTriangleStrip );
lua_register( L, "RL_DrawPoly", lshapesDrawPoly );
lua_register( L, "RL_DrawPolyLines", lshapesDrawPolyLines );
lua_register( L, "RL_DrawPolyLinesEx", lshapesDrawPolyLinesEx );
/* Collision. */
lua_register( L, "RL_CheckCollisionRecs", lshapesCheckCollisionRecs );
lua_register( L, "RL_CheckCollisionCircles", lshapesCheckCollisionCircles );

View File

@@ -2140,7 +2140,6 @@ int lmodelsUpdateModelAnimation( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
UpdateModelAnimation( *state->models[ modelId ], state->animations[ animId ]->animations[ lua_tointeger( L, -2 ) ], frame );
lua_pushboolean( L, true );

View File

@@ -1,11 +1,42 @@
#include "main.h"
#include "shapes.h"
#include "lua_core.h"
#include "textures.h"
/*
## Shapes - Drawing
*/
/*
> success = RL_SetShapesTexture( Texture2D texture, Rectangle source )
Set texture and rectangle to be used on shapes drawing
NOTE: It can be useful when using basic shapes and one single font,
defining a font char white rectangle would allow drawing everything in a single draw call
- Failure return false
- Success return true
*/
int lshapesSetShapesTexture( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShapesTexture( Texture2D texture, Rectangle source )" );
lua_pushboolean( L, false );
return 1;
}
Rectangle source = uluaGetRectangle( L );
lua_pop( L, 1 );
size_t texId = lua_tointeger( L, -1 );
if ( !validSourceTexture( texId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetShapesTexture( *texturesGetSourceTexture( texId ), source );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawPixel( Vector2 pos, Color color )
@@ -58,6 +89,133 @@ int lshapesDrawLine( lua_State *L ) {
return 1;
}
/*
> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
Draw a line using cubic-bezier curves in-out
- Failure return false
- Success return true
*/
int lshapesDrawLineBezier( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float thickness = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 endPos = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 startPos = uluaGetVector2( L );
DrawLineBezier( startPos, endPos, thickness, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
Draw line using quadratic bezier curves with a control point
- Failure return false
- Success return true
*/
int lshapesDrawLineBezierQuad( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float thickness = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 controlPos = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 endPos = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 startPos = uluaGetVector2( L );
DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
Draw line using quadratic bezier curves with a control point
- Failure return false
- Success return true
*/
int lshapesDrawLineBezierCubic( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 ) ||
!lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float thickness = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 endControlPos = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 startControlPos = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 endPos = uluaGetVector2( L );
lua_pop( L, 1 );
Vector2 startPos = uluaGetVector2( L );
DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )
Draw lines sequence
- Failure return false
- Success return true
*/
int lshapesDrawLineStrip( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int pointsCount = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 points[ pointsCount ];
int t = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
points[i] = uluaGetVector2( L );
i++;
lua_pop( L, 1 );
}
DrawLineStrip( points, pointsCount, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawCircle( Vector2 center, float radius, Color color )
@@ -84,6 +242,100 @@ int lshapesDrawCircle( lua_State *L ) {
return 1;
}
/*
> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
Draw a piece of a circle
- Failure return false
- Success return true
*/
int lshapesDrawCircleSector( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int segments = lua_tointeger( L, -1 );
lua_pop( L, 1 );
float endAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float startAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawCircleSector( center, radius, startAngle, endAngle, segments, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
Draw circle sector outline
- Failure return false
- Success return true
*/
int lshapesDrawCircleSectorLines( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int segments = lua_tointeger( L, -1 );
lua_pop( L, 1 );
float endAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float startAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawCircleSectorLines( center, radius, startAngle, endAngle, segments, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )
Draw a gradient-filled circle
- Failure return false
- Success return true
*/
int lshapesDrawCircleGradient( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )" );
lua_pushboolean( L, false );
return 1;
}
Color color2 = uluaGetColor( L );
lua_pop( L, 1 );
Color color1 = uluaGetColor( L );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawCircleGradient( center.x, center.y, radius, color1, color2 );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
@@ -110,6 +362,132 @@ int lshapesDrawCircleLines( lua_State *L ) {
return 1;
}
/*
> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )
Draw ellipse
- Failure return false
- Success return true
*/
int lshapesDrawEllipse( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float radiusV = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float radiusH = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawEllipse( center.x, center.y, radiusH, radiusV, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )
Draw ellipse outline
- Failure return false
- Success return true
*/
int lshapesDrawEllipseLines( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float radiusV = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float radiusH = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawEllipseLines( center.x, center.y, radiusH, radiusV, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
Draw ring
- Failure return false
- Success return true
*/
int lshapesDrawRing( lua_State *L ) {
if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int segments = lua_tointeger( L, -1 );
lua_pop( L, 1 );
float endAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float startAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float outerRadius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float innerRadius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawRing( center, innerRadius, outerRadius, startAngle, endAngle, segments, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
Draw ring outline
- Failure return false
- Success return true
*/
int lshapesDrawRingLines( lua_State *L ) {
if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int segments = lua_tointeger( L, -1 );
lua_pop( L, 1 );
float endAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float startAngle = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float outerRadius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float innerRadius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawRingLines( center, innerRadius, outerRadius, startAngle, endAngle, segments, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangle( Rectangle rec, Color color )
@@ -124,12 +502,9 @@ int lshapesDrawRectangle( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
Rectangle rect = { 0, 0, 0, 0 };
Color color = { 0, 0, 0, 0 };
color = uluaGetColor( L );
Color color = uluaGetColor( L );
lua_pop( L, 1 );
rect = uluaGetRectangle( L );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleRec( rect, color );
lua_pushboolean( L, true );
@@ -165,6 +540,196 @@ int lshapesDrawRectanglePro( lua_State *L ) {
return 1;
}
/*
> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )
Draw a vertical-gradient-filled rectangle
- Failure return false
- Success return true
*/
int lshapesDrawRectangleGradientV( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )" );
lua_pushboolean( L, false );
return 1;
}
Color color2 = uluaGetColor( L );
lua_pop( L, 1 );
Color color1 = uluaGetColor( L );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleGradientV( rect.x, rect.y, rect.width, rect.height, color1, color2 );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )
Draw a horizontal-gradient-filled rectangle
- Failure return false
- Success return true
*/
int lshapesDrawRectangleGradientH( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )" );
lua_pushboolean( L, false );
return 1;
}
Color color2 = uluaGetColor( L );
lua_pop( L, 1 );
Color color1 = uluaGetColor( L );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleGradientH( rect.x, rect.y, rect.width, rect.height, color1, color2 );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )
Draw a gradient-filled rectangle with custom vertex colors
- Failure return false
- Success return true
*/
int lshapesDrawRectangleGradientEx( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )" );
lua_pushboolean( L, false );
return 1;
}
Color color4 = uluaGetColor( L );
lua_pop( L, 1 );
Color color3 = uluaGetColor( L );
lua_pop( L, 1 );
Color color2 = uluaGetColor( L );
lua_pop( L, 1 );
Color color1 = uluaGetColor( L );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleGradientEx( rect, color1, color2, color3, color4 );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangleLines( Rectangle rec, Color color )
Draw rectangle outline
- Failure return false
- Success return true
*/
int lshapesDrawRectangleLines( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleLines( rect.x, rect.y, rect.width, rect.height, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )
Draw rectangle outline with extended parameters
- Failure return false
- Success return true
*/
int lshapesDrawRectangleLinesEx( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int lineThick = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleLinesEx( rect, lineThick, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )
Draw rectangle with rounded edges
- Failure return false
- Success return true
*/
int lshapesDrawRectangleRounded( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int segments = lua_tointeger( L, -1 );
lua_pop( L, 1 );
float roundness = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleRounded( rect, roundness, segments, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )
Draw rectangle with rounded edges outline
- Failure return false
- Success return true
*/
int lshapesDrawRectangleRoundedLines( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int lineThick = lua_tointeger( L, -1 );
lua_pop( L, 1 );
int segments = lua_tointeger( L, -1 );
lua_pop( L, 1 );
float roundness = lua_tonumber( L, -1 );
lua_pop( L, 1 );
Rectangle rect = uluaGetRectangle( L );
DrawRectangleRoundedLines( rect, roundness, segments, lineThick, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
@@ -221,6 +786,171 @@ int lshapesDrawTriangleLines( lua_State *L ) {
return 1;
}
/*
> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )
Draw a triangle fan defined by points ( first vertex is the center )
- Failure return false
- Success return true
*/
int lshapesDrawTriangleFan( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int pointsCount = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 points[ pointsCount ];
int t = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
points[i] = uluaGetVector2( L );
i++;
lua_pop( L, 1 );
}
DrawTriangleFan( points, pointsCount, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )
Draw a triangle strip defined by points
- Failure return false
- Success return true
*/
int lshapesDrawTriangleStrip( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
int pointsCount = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 points[ pointsCount ];
int t = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
points[i] = uluaGetVector2( L );
i++;
lua_pop( L, 1 );
}
DrawTriangleStrip( points, pointsCount, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )
Draw a regular polygon ( Vector version )
- Failure return false
- Success return true
*/
int lshapesDrawPoly( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float rotation = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
int sides = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawPoly( center, sides, radius, rotation, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )
Draw a polygon outline of n sides
- Failure return false
- Success return true
*/
int lshapesDrawPolyLines( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float rotation = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
int sides = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawPolyLines( center, sides, radius, rotation, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )
Draw a polygon outline of n sides with extended parameters
- Failure return false
- Success return true
*/
int lshapesDrawPolyLinesEx( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColor( L );
lua_pop( L, 1 );
float lineThick = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float rotation = lua_tonumber( L, -1 );
lua_pop( L, 1 );
float radius = lua_tonumber( L, -1 );
lua_pop( L, 1 );
int sides = lua_tointeger( L, -1 );
lua_pop( L, 1 );
Vector2 center = uluaGetVector2( L );
DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color );
lua_pushboolean( L, true );
return 1;
}
/*
## Shapes - Collision
*/