Create material using correct texture source.

This commit is contained in:
jussi
2022-07-26 16:33:04 +03:00
parent 314d0412a5
commit 4f54a0a499
9 changed files with 21 additions and 7 deletions

View File

@@ -36,7 +36,7 @@ function process( delta )
cameraPos[2] = cameraPos[2] - cameraSpeed * delta
end
-- Rotate.
if RL_IsKeyDown( string.byte( "E" ) ) then
if RL_IsKeyDown( string.byte( "E" ) ) then -- Or RL_IsKeyDown( KEY_E )
cameraRot = cameraRot + cameraRotSpeed * delta
elseif RL_IsKeyDown( string.byte( "Q" ) ) then
cameraRot = cameraRot - cameraRotSpeed * delta

View File

@@ -34,7 +34,7 @@ function init()
textImage = RL_ImageText( 0, "Cat", 10, 4, WHITE )
local imageSize = RL_GetImageSize( textImage )
RL_ImageDraw( image, textImage, { 0, 0, imageSize[1], imageSize[2] }, { 250, 40, imageSize[1], imageSize[2] }, WHITE )
texture = RL_LoadTextureFromImage( image )
end

View File

@@ -49,6 +49,11 @@ local player = {
facing = 1,
}
local kissa = { Vec2:new( 2, 4 ), 23 }
-- print( table.concat( kissa ) )
print( kissa[1] )
local function createMap()
for x = 1, tilemap.size.x do
table.insert( tilemap.tiles, {} )