Create material using correct texture source.
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@@ -34,7 +34,7 @@ function init()
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textImage = RL_ImageText( 0, "Cat", 10, 4, WHITE )
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local imageSize = RL_GetImageSize( textImage )
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RL_ImageDraw( image, textImage, { 0, 0, imageSize[1], imageSize[2] }, { 250, 40, imageSize[1], imageSize[2] }, WHITE )
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texture = RL_LoadTextureFromImage( image )
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end
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