Create material using correct texture source.
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@@ -331,7 +331,7 @@ int lcoreSetWindowState( lua_State *L ) {
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}
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/*
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> state = RL_IsWindowState( int flag ) )
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> state = RL_IsWindowState( int flag )
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Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
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