Shader buffer storage object management (ssbo) and rest of rlgl texture management functions.
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9
devnotes
9
devnotes
@@ -1,4 +1,5 @@
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Current {
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* Review image functions if sould use Buffer instead of color arrays.
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}
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Backlog {
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@@ -11,13 +12,11 @@ Backlog {
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* More Model management functions. Get mesh and material etc.
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* BoneInfo.
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* LoadMaterialsFromModel (Could then for example edit and set back to model).
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* rlgl
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* More Textures management functions.
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* Shader buffer storage object management (ssbo).
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* Examples
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* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
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* Platformer example physics process for true framerate independence.
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* Android support
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}
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Bugs {
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@@ -27,4 +26,8 @@ Bugs {
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Needs Testing {
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* rlSetUniform
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* rlSetShader
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* rlReadShaderBuffer
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* rlUpdateTexture
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* rlReadTexturePixels
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* rlReadScreenPixels
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}
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