Shader buffer storage object management (ssbo) and rest of rlgl texture management functions.

This commit is contained in:
jussi
2023-11-18 23:54:16 +02:00
parent d19864947b
commit 50d0e15ff4
9 changed files with 527 additions and 18 deletions

View File

@@ -1,4 +1,5 @@
Current {
* Review image functions if sould use Buffer instead of color arrays.
}
Backlog {
@@ -11,13 +12,11 @@ Backlog {
* More Model management functions. Get mesh and material etc.
* BoneInfo.
* LoadMaterialsFromModel (Could then for example edit and set back to model).
* rlgl
* More Textures management functions.
* Shader buffer storage object management (ssbo).
* Examples
* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
* Platformer example physics process for true framerate independence.
* Android support
}
Bugs {
@@ -27,4 +26,8 @@ Bugs {
Needs Testing {
* rlSetUniform
* rlSetShader
* rlReadShaderBuffer
* rlUpdateTexture
* rlReadTexturePixels
* rlReadScreenPixels
}