Shader buffer storage object management (ssbo) and rest of rlgl texture management functions.
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@@ -2344,7 +2344,14 @@ void luaRegister() {
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/* Textures management. */
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assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
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assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
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assingGlobalFunction( "rlLoadTextureCubemap", lrlglLoadTextureCubemap );
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assingGlobalFunction( "rlUpdateTexture", lrlglUpdateTexture );
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assingGlobalFunction( "rlGetGlTextureFormats", lrlglGetGlTextureFormats );
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assingGlobalFunction( "rlGetPixelFormatName", lrlglGetPixelFormatName );
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assingGlobalFunction( "rlUnloadTexture", lrlglUnloadTexture );
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assingGlobalFunction( "rlGenTextureMipmaps", lrlglGenTextureMipmaps );
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assingGlobalFunction( "rlReadTexturePixels", lrlglReadTexturePixels );
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assingGlobalFunction( "rlReadScreenPixels", lrlglReadScreenPixels );
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/* Framebuffer management (fbo). */
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assingGlobalFunction( "rlLoadFramebuffer", lrlglLoadFramebuffer );
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assingGlobalFunction( "rlFramebufferAttach", lrlglFramebufferAttach );
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@@ -2364,6 +2371,14 @@ void luaRegister() {
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/* Compute shader management */
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assingGlobalFunction( "rlLoadComputeShaderProgram", lrlglLoadComputeShaderProgram );
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assingGlobalFunction( "rlComputeShaderDispatch", lrlglComputeShaderDispatch );
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/* Shader buffer storage object management (ssbo) */
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assingGlobalFunction( "rlLoadShaderBuffer", lrlglLoadShaderBuffer );
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assingGlobalFunction( "rlUnloadShaderBuffer", lrlglUnloadShaderBuffer );
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assingGlobalFunction( "rlUpdateShaderBuffer", lrlglUpdateShaderBuffer );
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assingGlobalFunction( "rlBindShaderBuffer", lrlglBindShaderBuffer );
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assingGlobalFunction( "rlReadShaderBuffer", lrlglReadShaderBuffer );
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assingGlobalFunction( "rlCopyShaderBuffer", lrlglCopyShaderBuffer );
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assingGlobalFunction( "rlGetShaderBufferSize", lrlglGetShaderBufferSize );
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/* Buffer management */
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assingGlobalFunction( "rlBindImageTexture", lrlglBindImageTexture );
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/* Matrix state management. */
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@@ -3175,6 +3190,9 @@ void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image ) {
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}
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void uluaPushBuffer( lua_State *L, Buffer buffer ) {
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if ( buffer.size == 0 ) {
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buffer.data = NULL;
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}
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Buffer *bufferP = lua_newuserdata( L, sizeof( Buffer ) );
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*bufferP = buffer;
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luaL_setmetatable( L, "Buffer" );
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