Load image from texture and screen.
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@@ -10,6 +10,8 @@ bool validSourceTexture( size_t id );
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Texture2D* texturesGetSourceTexture( size_t index );
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/* File. */
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int ltexturesLoadImage( lua_State *L );
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int ltexturesLoadImageFromTexture( lua_State *L );
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int ltexturesLoadImageFromScreen( lua_State *L );
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int ltexturesGenImageColor( lua_State *L );
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int ltexturesUnloadImage( lua_State *L );
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int ltexturesExportImage( lua_State *L );
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