Camera2D and Camera3D can be given as tables.
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20
API.md
20
API.md
@@ -1023,9 +1023,15 @@ int id. Font type, includes texture and chars data
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---
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> Camera = CameraId
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> Camera2D = CameraId or { offset, target, rotation, zoom }
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int id. Defines 3d camera position/orientation
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int id. Defines 2D camera position/orientation
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---
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> Camera = CameraId or { position, target, up, fovy, projection }
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int id. Defines 3D camera3D position/orientation
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---
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@@ -2202,7 +2208,7 @@ Return camera2D id set to default configuration
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---
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> success = RL.UnloadCamera2D( int Camera2D )
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> success = RL.UnloadCamera2D( camera2D camera )
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Unload Camera2D
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@@ -2443,7 +2449,7 @@ Note: The up vector might not be perpendicular to the forward vector
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---
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> forward = RL.GetCamera3DRight( camera3D camera )
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> right = RL.GetCamera3DRight( camera3D camera )
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Returns the cameras right vector ( normalized )
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@@ -4509,7 +4515,7 @@ Set material for a mesh ( Mesh and material on this model )
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---
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> success = RL.DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )
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> success = RL.DrawBillboard( Camera3D camera, Texture2D texture, Vector3 position, float size, Color tint )
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Draw a billboard texture
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@@ -4518,7 +4524,7 @@ Draw a billboard texture
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---
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> success = RL.DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )
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> success = RL.DrawBillboardRec( Camera3D camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )
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Draw a billboard texture defined by source
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@@ -4527,7 +4533,7 @@ Draw a billboard texture defined by source
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---
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> success = RL.DrawBillboardPro( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )
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> success = RL.DrawBillboardPro( Camera3D camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )
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Draw a billboard texture defined by source and rotation
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