Camera2D and Camera3D can be given as tables.
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@@ -1377,9 +1377,9 @@ function RL.CreateCamera2D() end
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---Unload Camera2D
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---- Failure return false
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---- Success return true
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---@param Camera2D integer
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---@param camera any
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---@return any success
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function RL.UnloadCamera2D( Camera2D ) end
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function RL.UnloadCamera2D( camera ) end
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---Begin 2D mode with custom camera ( 2D )
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---- Failure return false
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@@ -1571,7 +1571,7 @@ function RL.GetCamera3DUpNormalized( camera ) end
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---- Failure return nil
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---- Success return Vector3
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---@param camera any
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---@return any forward
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---@return any right
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function RL.GetCamera3DRight( camera ) end
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---Moves the camera in it's forward direction
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