Camera2D and Camera3D can be given as tables.
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@@ -18,6 +18,7 @@ KEY CHANGES:
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- ADDED: rlgl Framebuffer state functions
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- ADDED: rlgl Textures management functions
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- ADDED: Texture and RenderTexture can be given as tables
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- ADDED: Camera2D and Camera3D can be given as tables
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Detailed changes:
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- FIXED: uluaGetRay was looking for integers instead of tables
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@@ -79,7 +80,6 @@ Detailed changes:
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- ADDED: More rlgl General render state functions.
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- ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader
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- ADDED: SetMaterialParams and GetMaterialParams
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- ADDED: TextureReference functions for RenderTexture texture or depth texture
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- ADDED: GetTextureId
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------------------------------------------------------------------------
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